Abilities
Ability
Target Unit
Target Unit
Affects
Allies
Allies
The Ancient Thunderhide works an ally into a frenzy, causing his ally to have increased attack speed.
Notes:
- As a neutral unit:
- The thunderhide casts this spell on itself whenever it is directly attacked and aggroed.
- Be that as it may, after casting it once, it always cast it when aggroed, even when not directly attacked.
- The thunderhide never casts this on its allies.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.1 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
Affects
Allies
Allies
The rhythm of the Thunderhide`s heartbeat increases the attack speed and attack damage of nearby allies.
Radius: 900
Attack Damage Bonus: 15%
Attack Speed Bonus: 15
Modifiers
Big Thunder Lizard Wardrums Aura: Undispellable.
Notes:
- The aura`s buff lingers for 0.5 seconds.
- Multiple War Drums Auras do not stack.
- Fully stacks with other sources of attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of and attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack .
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage
Magical
Magical
The Ancient Thunderhide slams his mammoth body against the ground. The shock damages nearby enemies and throws them off their footing. Heroes regain their balance more quickly.
Notes:
- As a neutral unit:
- The thunderhide never uses this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.1 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
- Be that as it may, since this ability is in the 3rd slot for the Thunderhide, Doom does not get it when devouring it, and therefore, Rubick cannot steal it from Doom either.
Info
See the creep. For the species in Dota 2 lore, see Thunderhides Thunderhides Associated with Species Rumblehides Cosmetics Spiked Pauldrons of the Conquering Tyrant Other Lore Ancient Thunderhide Thunderhides are a species in the Dota 2 world. They resemble a cross between a triceratops and an ankylosaurus. .
Ancient Thunderhide is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps found in:
Videos
Version history
Version
Description
- Reduced gold bounty from 89-97 to 71-78.
- Reduced experience bounty from 155 to 124.
- No longer has spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Increased magic resistance from 0% to 70%.
- Swapped ability order from Slam -> Frenzy -> War Drums Aura to Frenzy -> War Drums Aura -> Slam.
- Attack type changed from Basic to Hero.
- Attack damage reduced from 71-78 to 60-65.
- Frenzy is now unit targetable, with a 900 cast range.
- Added a new ability for Ancient Thunderhides
- War Drums Aura
- The rhythm of the Thunderhide`s heartbeat increases the attack speed and attack damage of nearby allies.
- Radius: 900
- Attack damage bonus: 15%
- Attack speed bonus: 15
- Notes: Multiple instances of this aura do not stack.
Ancient Thunderhide
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Version History
Patch Version | Balance Changes |
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7.00 | |
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6.87 | |
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6.86 | |
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6.85 | |
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6.84 | |
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