Info
Bash is a passive ability that gives a unit a chance to stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells its target on attack. Most bashes also include some extra damage upon proc. This damage is usually directly added to the attacking unit`s attack damage. If it is directly added to the attack damage, the unit can lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other off of it and it is affected by attack damage reduction. Be that as it may, it cannot crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike or cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See and is not affected by attack damage increasing effects, damage block or (in case of magical damage) magical damage barriers. Illusions cannot bash.
Stacking
Multiple sources of bash do not stack. Heroes with a bash ability can purchase items which provide a bash but are restricted from proccing it. The only exception here is the mini-bash from Monkey King Bar For the hero, see Monkey King. Item Old Abilities Changelogs Monkey King Bar A powerful staff used by a master warrior. Cost5200 Bought FromWeapons Passive Mini-Bash, True Strike Bonus +66 , which fully stacks with all other bashes, and partially with other Monkey King Bars, as only one can proc at a time, effectively only increasing the proc chance multiplicatively.
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Chance based
- Proc Chance (Melee): 25%
Proc Chance (Ranged): 10%
Damage: 85
Average Damage Increase (Melee): 21.25
Average Damage Increase (Ranged): 8.5
Stun Duration: 1.4
Cooldown: 2.3
Proc chance is based on whether the wielder is melee or ranged. Pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier . Deals magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. - Proc Chance: 10%/15%/20%/25%
Damage: 50/75/100/125
Average Damage Increase: 5/11.25/20/31.25
Hero Stun Duration: 1
Non-Hero Stun Duration: 2
Pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier . Deals magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. - Proc Chance: 35%
Damage: 160
Average Damage Increase: 56
Stun Duration: 0.01
Blocked by spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier . Deals magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. - Proc Chance: 15%
Damage: 50
Average Damage Increase: 7.5
Stun Duration: 1.65
Pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier . Deals magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. - Proc Chance (Melee): 25%
Proc Chance (Ranged): 10%
Damage: 85
Average Damage Increase (Melee): 21.25
Average Damage Increase (Ranged): 8.5
Stun Duration: 1.4
Cooldown: 2.3
Proc chance is based on whether the wielder is melee or ranged. Pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier . Deals magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. - Slardar Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Slardar 21 + 3.1 17 + 2.4 15 + 1.5 Level Base - Bash of the DeepProc Chance: 10%/15%/20%/25% ( 20%/25%/30%/35%)
Damage: 60/80/100/120
Average Damage Increase: 6/12/20/30 ( 12/20/30/42)
Hero Stun Duration: 1
Non-Hero Stun Duration: 2
Pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier . Deals physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. - Proc Chance: 17% ( 34%)
Damage: 22%/30%/38%/46%
Average Damage Increase: 3.74%/5.1%/6.46%/7.82% ( 7.48%/10.2%/12.92%/15.64%)
Stun Duration: 1/1.2/1.4/1.6
Cooldown: 1.5
Damage is based on Spirit Breaker`s movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed . Deals damage in a separate instance. Pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier . Deals magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. - Troll Warlord Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Troll Warlord 20 + 2.5 21 + 2.5 13 + 1 Level - Berserker`s RageProc Chance: 10%
Damage: 20/30/40/50
Average Damage Increase: 2/3/4/5
Stun Duration: 0.8/1.2/1.6/2
Pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier . Deals magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage.
Reliable
The following abilities involve a bash mechanic, although they are not triggered as a chance on attack.
- Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base - Infernal BladeDuration: 0.6
Cooldown: 16/12/8/4
Attacks with a guaranteed bash when used. Does not pierce spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier . Accompanied by damage over time.
Stun Abilities
Hero Abilities | ||
---|---|---|
Hero | Ability | Duration |
Alchemist | Unstable Concoction | 1.75 / 2.5 / 3.25 / 4 |
Ancient Apparition | Cold Feet | 1.25 / 2 / 2.75 / 3.5 |
Beastmaster | Primal Roar | 3 / 3.5 / 4 |
Centaur Warrunner | Hoof Stomp | 2 / 2.25 / 2.5 / 2.75 |
Chaos Knight | Chaos Bolt | 1 / 1 / 1 / 2 (Minimum) 2 / 3 / 4 / 4 (Maximum) |
Clockwerk | Hookshot | 1 / 1.5 / 2 |
Dazzle | Poison Touch | 0 / 0 / 0 / 1 (Applied at end of poison duration) |
Dragon Knight | Dragon Tail | 2.5 / 2.75 / 3 / 3.25 |
Earth Spirit | Boulder Smash | 0.75 / 1.25 / 1.75 / 2.25 |
Earthshaker | Fissure | 1 / 1.25 / 1.5 / 1.75 |
Aftershock | 0.6 / 0.9 / 1.2 / 1.5 | |
Enigma | Malefice | 0.25 / 0.5 / 0.75 / 1 (3 instances) |
Faceless Void | Chronosphere | 4 / 4.5 / 5 |
Gyrocopter | Homing Missile | 2.2 / 2.4 / 2.6 / 2.8 |
Invoker | Cold Snap | 0.4 (Maximum of 3 / 4 / 5 / 6 / 7 / 8 / 9 instances) |
Jakiro | Ice Path | 1 / 1.5 / 2 / 2.5 |
Keeper of the Light | Mana Leak | 1.5 / 2 / 2.5 / 3 |
Kunkka | Torrent | 1.6 |
Ghost Ship | 1.4 | |
Leshrac | Split Earth | 2 |
Lina | Light Strike Array | 1.6 / 1.9 / 2.2 / 2.5 |
Lion | Earth Spike | 1.1 / 1.6 / 2.1 / 2.6 |
Magnus | Reverse Polarity | 2.25 / 3 / 3.75 3 / 4 / 5 on creeps |
Medusa | Stone Gaze | 3 |
Mirana | Sacred Arrow | 0.01 to 5 depending on distance traveled |
Monkey King | Boundless Strike | 0.5 / 1 / 1.5 / 2 |
Morphling | Adaptive Strike | 0.25 (Minimum) 1.25 / 2.25 / 3.25 / 4.25 (Maximum) |
Necrophos | Reaper`s Scythe | 1.5 |
Nyx Assassin | Impale | 1.6 / 2 / 2.4 / 2.8 |
Spiked Carapace | 0.6 / 1.2 / 1.8 / 2.4 | |
Ogre Magi | Fireblast | 1.5 |
Unrefined Fireblast | 1.5 | |
Phoenix | Supernova | 1.5 / 2 / 2.5 |
Puck | Dream Coil | 1.5 / 2.25 / 3 (Coil Break) 1.5 / 3 / 4.5 (Aghanim`s Upgraded Break) |
Rubick | Telekinesis | 1.5 / 1.75 / 2 / 2.25 |
Telekinesis Land | 1 / 1.25 / 1.5 / 1.75 | |
Sand King | Burrowstrike | 2.17 |
Slardar | Slithereen Crush | 1.6 / 1.9 / 2.2 / 2.5 |
Spirit Breaker | Charge of Darkness | 1.2 / 1.6 / 2 / 2.4 |
Sven | Storm Hammer | 2 |
Techies | Stasis Trap | 2.5 / 3 / 3.5 / 4 |
Tidehunter | Ravage | 2 / 2.4 / 2.8 |
Tiny | Avalanche | 1 |
Treant Protector | Nature⃢₀ₙs Guise | 0.7 / 1.2 / 1.7 / 2.2 |
Tusk |