Earthshaker


Bio

Raigor Stonehoof, the Earthshaker
Play "There may be many earths, but there`s only one Earthshaker."
Role: Support / Initiator / Disabler / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Raigor Stonehoof, the Earthshaker Like a golem or gargoyle, : Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Voice: John Patrick Lowrie ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Fissure   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Earthshaker 22 + 3.2 12 + 1.4 16 + dota2
Partially pierces spell immunity. Play
Q
F
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cast Animation: 0.69+0
Cast Range: 1400 (Talent 1750)
Fissure Length: 1350 (Talent 1743.75)
Fissure Pathing Block Radius: 24
Fissure Damage/Stun Radius: 225
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 110/160/210/260
Stun Duration: 1/1.25/1.5/1.75
Fissure Duration: 8
Cooldown symbol.png 15
Mana symbol.png 125/140/155/170
Partially pierces spell immunity. Pushes aside and blocks path for all spell immune units. Does not stun or attempt to damage spell immune enemies.
Modifiers
Debuff Fissure Stun: Dispellable with strong dispels.
The Nishian totem splits the world to its core with tectonic force.

Notes:

  • Fissure`s effects are instantly applied within its whole area. There is no travel time.
  • The stun and damage are applied in a circular shape around each segment. This means the total damage/stun area consists of multiple overlapping circles, and not a smooth line.
    • A unit can only be hit by one instance per cast, even when within the damage/stun radius of multiple segments.
    • Can hit units up to 1374 (Talent 1767.75) range in front and 192.75 range behind Earthshaker
  • Units not controlled by any player do not try to path around the Fissure, but simply walk against it as if it is not there.
    • This effectively causes them to get stuck, until they change directions (e.g. when aggro-ing them), or until the Fissure dissipates.


Enchant Totem
Pierces spell immunity. PlayPlay
W
E
Ability
No Target
(Upgradable by Aghanim`s Scepter.⃂Target Area)
Affects
Self
Empowers Earthshaker`s totem, causing it to deal extra damage on the next attack.
Cast Animation: 0.69+0.57 (Upgradable by Aghanim`s Scepter. 0+0.2)
Cast Range: 0 (Upgradable by Aghanim`s Scepter. 900)
Max Leap Distance: 0 (Upgradable by Aghanim`s Scepter. 900)
Attack Damage Bonus: 100%/200%/300%/400%
Damage Bonus Duration: 14
Leap Duration: 0 (Upgradable by Aghanim`s Scepter. 1)
Cooldown symbol.png 5 (Talent 3)
Mana symbol.png 20/30/40/50
Upgradable by Aghanim`s Scepter. Enchant Totem becomes a 900 range ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping.
Modifiers
Buff Enchant Totem: Unknown dispel interaction.
Buff Enchant Totem Leap: Undispellable.
Raigor`s gorilla strength can destroy mountains.

Notes:

  • Only increases base damage and that given by the primary attribute of Earthshaker. Raw bonus damage is not increased.


Aftershock
Disabled by Break. Does not pierce spell immunity.
E
T
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Radius: 300
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/100/125/150
Stun Duration: 0.6/0.9/1.2/1.5
Modifiers
Debuff Stunned: Dispellable with strong dispels.
The earth trembles beneath the mighty footsteps of Raigor.

Notes:

  • Aftershock does not trigger upon using items.
  • Applies its effects (damage and stun) before the effects of the triggering spell are applied.
  • The stun does not stack with the stun of Fissure. It follows the regular rule of stuns ⃢₀ₓ the longer stun overrides the shorter one.


Echo Slam
Partially pierces spell immunity. PlayPlay
R
C
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.
Cast Animation: 0+1.33
Initial Damage Radius: 600
Echo Search Radius: 600
Initial Damage: 160/210/270
Echo Damage: 40/55/70 (Talent 80/95/110)
Cooldown symbol.png 150/130/110
Mana symbol.png 145/205/265
Partially pierces spell immunity. Attempts to damage initially hit spell immune enemies. Spell immune enemies send echo waves towards nearby spell immune enemies. Echoes do not attempt to damage spell immune enemies.
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.

Notes:

  • Echo Slam interrupts Earthshaker`s channeling spells upon cast.
  • Applies the initial damage instantly to all units within the initial damage radius.
  • The echo search radii are centered around each unit hit by the initial damage.
    • Echo waves are sent out to every enemy unit within the search radius.
    • This means the echo waves targets can be up to 1200 range away from Earthshaker upon cast.
  • The echo waves travel at a speed of 600 and can be disjointed.
  • Any unit killed by the Echo Slam`s initial damage still releases echo waves to units around it.
  • Total damage to a single unit when hitting a certain number of heroes with no creeps nearby:
    • 1 Hero: 200/265/340 (Talent 240/305/380)
    • 2 Heroes: 240/320/410 (Talent 320/400/490)
    • 3 Heroes: 280/375/480 (Talent 400/495/600)
    • 4 Heroes: 320/430/550 (Talent 480/590/710)
    • 5 Heroes: 360/485/620 (Talent 560/685/820)


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Initiator/Support 1.2 Brawler 2 Ability dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Earthshaker Equipment (collapse sets)Sets Bindings of Deep Magma Crimson dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Raigor Stonehoof, the Earthshaker Like a golem or gargoyle, Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records. NewPP limit report Cached time: 20170623181303 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Enchant Totem edit] Aghanim s Scepter upgraded Enchant Totem uses
Earthshaker
Strength primary attribute symbol.png
22 + 3.2
Agility attribute symbol.png
12 + 1.4
Intelligence attribute symbol.png
16 + 1.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1520 2160
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5 1.82 4.51 6.43
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 251 526 724
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.66 2.38
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 24‒34 46‒56 90‒100 122‒132
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 2.71 5.51 7.51
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 2.94% 4.23%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.65 0.77 0.85
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.9
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.467+0.863
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Raigor Stonehoof, the Earthshaker, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 with several area of effect (AoE) disables, commonly played as a ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 or initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . Unlike most strength heroes, he is played more like an intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 caster hero and is almost entirely reliant on his spells to inflict heavy damage. His Fissure   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Earthshaker 22 + 3.2 12 + 1.4 16 + dota2 is a versatile spell that affects enemies in a line, used to stun, inflict decent damage, and create an impassable wall of earth for a significant duration. Good usage of this can cut off chokepoints, leaving enemies with no escape routes or preventing them from chasing after endangered allies. Enchant Totem massively boosts his attack damage for one attack, and has a very short cooldown. Aftershock lets the Earthshaker deal additional damage and stun in a small area around him every time he uses one of his spells, and combos particularly well with Enchant Totem. Earthshaker`s heavy AoE-centric kit is most powerful when his enemies are in large numbers and in close proximity. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker`s spells (with the exception of his ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 ) have a long casting animation, but with proper positioning, an adept Earthshaker can wreak havoc with his AoE spells. Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger.   Item   Changelogs     Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane dota2 is an essential item for Earthshaker to be able to properly land Echo Slam within a cluster of enemies. At the same time, because of the high mana costs of his spells, he needs some form of mana sustenance. With his tremendous seismic power, the Earthshaker is never one that should be taken lightly even when he is heavily outnumbered.

Talents

Hero Talents
-2s Enchant Totem Cooldown 25 +600 Health
+350 Fissure Range 20 +40 Echo Damage
+50 Damage 15 +20 Movement Speed
+250 Mana 10 +10 Strength attribute symbol.png Strength
Notes:
  • Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions, nor does it get increased by Enchant Totem.

Recommended items

Starting items:

  • Tango provides health regeneration in lane.
  • Iron Branch gives basic stats and can be built into Magic Wand, also allows more regeneration from Tango.
  • Clarity potions allow him to cast Fissure`s more than once, since its mana cost is relatively high and Earthshaker`s mana pool is small.
  • Animal Courier should be purchased if there are no other supports on the team. H

Raigor Stonehoof, the Earthshaker

Recommended Roles
Support Initiator Disabler Nuker

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.

Abilities

Fissure
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.
QF
125 / 140 / 155 / 170
15
Damage:
Stun Duration:
Fissure Duration:
Distance:
Radius:
₠110 / 160 / 210 / 260
₠1 / 1.25 / 1.5 / 1.75
₠8
₠1400
₠225
Affected By:₠
The Nishian totem splits the earth to its core with tectonic force.
Notes
  • Units hit by fissure are pushed to either side of it.
  • Lane creeps and neutral creeps have limited pathing around fissure. They will often not path around the center of fissure, and will only go around if near the edges.
  • Damage and stun blocked by Spell Immunity, the wall is still created.
Enchant Totem
Ability: No Target
Point Target
Affects: Self
Damage: Physical
Empowers Earthshaker`s totem, causing it to deal extra damage on the next attack.
Upgradeable by Aghanim`s Scepter to become a point target ability, causing Earthshaker to jump to the targeted spot and cast Enchant Totem there.
WE
20 / 30 / 40 / 50
5
Bonus Damage:
Buff Duration:
Cast Range:
Leap Duration:
Scepter Ability:
Talent Cooldown:
₠1⃗ / 2⃗ / 3⃗ / 4⃗
₠14
900
1
Allows point targeting
3
Affected By:₠
Raigor`s gorilla strength can destroy mountains.
Notes
  • Only increases base damage.
  • Does not stack with Double Damage Rune.
  • The totem glows when enchanted, which is also visible by enemies.
  • Jump takes 1 second to land regardless of distance traveled.
  • Aftershock is triggered at the end of the jump.
  • Once in mid air, getting silenced or stunned does not stop the jump or its effects.
  • Self casting the ability will make it behave in the original form, without jumping.
  • The jump has a cast point of 0 and a backswing of 0.2.
  • The buff can be purged.
Aftershock
Ability: Passive
Affects: Enemy Units
Damage: Magical
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
EA
Damage:
Stun Duration:
Radius:
₠75 / 100 / 125 / 150
₠0.6 / 0.9 / 1.2 / 1.5
₠300
Affected By:₠
The earth trembles beneath the mighty footsteps of Raigor.
Notes
  • Using items does not trigger Aftershock.
  • Blocked by Spell Immunity.
  • Disabled by Break.
Echo Slam
Ability: No Target
Affects: Enemy Units
Damage: Magical
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.
RC
145 / 205 / 265
150 / 130 / 110
Initial Damage:
Echo Damage:

Damage Radius:

Echo Radius:
₠160 / 210 / 270
₠40 / 55 / 70
110 with level 20 talent
₠600
₠600
Affected By:₠
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.
Notes
  • The echoes travel at a speed of 550.
  • Units killed by echo slam still produce echoes.
  • Damage blocked by Spell Immunity. Echoes are still created.

Talent Tree

Talent Tree
-2s Enchant Totem Cooldown 25 +600 Health
-35s Respawn Time 20 +40 Echo Damage
+50 Damage 15 +20 Movement Speed
+250 Mana 10 +10 Strength

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items