Abilities
Ability
Target Unit
Target Unit
Affects
Allies
Allies
The Ogre Frostmage summons an invisible layer of icy air that surrounds the target friendly unit, increasing its armor and temporarily slowing any melee enemies that dare attack it.
Cast Animation: 0.56+0.5
Cast Range: 800
Armor Bonus: 8
Move Speed Slow (Melee): 30%
Attack Speed Slow (Melee): 20
Armor Duration: 45
Slow Duration: 5
Can be cast on spell immune allies.
Does not slow spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Does not slow spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Ogre Magi Frost Armor: Dispellable with any dispel.
Ogre Magi Frost Armor Slow: Dispellable with any dispel.
Notes:
- The slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement is applied upon a successful hit on a unit with the buff on.
- Allied units can attack an ally with the buff on without getting slowed.
- Fully stacks with the Ice Armor from Lich Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lich 18 + 1.85 15 + 2 18 + . This goes for the armor buff and the slow debuff.
- As a neutral unit:
- The ogre never casts this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.53 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
Info
Ogre Frostmage is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps found in:
Videos
Version history
Version
Description
- Reduced gold bounty from 35-45 to 28-36.
- Reduced experience bounty from 62 to 50.
- Increased mana regeneration from 0 to 1.
- Adjusted neutral creep active abilities to all be on the bottom left most spot
- No longer autocast Frost Armor
- Reworked Neutral Creep abilities and mechanics to better balance them out
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
Ogre Frostmage
| Notes
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Version History
Patch Version | Balance Changes |
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6.84 | |
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