Razor


Bio

Razor, the Lightning Revenant
Play "I bring my lightning whip not to punish souls, but only to hasten them toward the inevitable exit."
Role: Carry / Durable / Nuker / Pusher
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Razor, the Lightning Revenant Among the emblematic powers that populate the Underscape, : Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
Voice: Eric Newsome ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Plasma Field
Does not pierce spell immunity. Play
Q
F
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
Cast Animation: 0+0
Max Extension Radius: 700
Damage Width: 200
Minimum Damage: 30/50/70/90
Maximum Damage: 160/230/300/370
Cooldown symbol.png 14
Mana symbol.png 125
The Lightning Revenant rules the Underscape with plasmatic power.

Notes:

  • Plasma Field expands and retracts at a speed of 636.
  • The damage is divided into 2 instances. One instance is applied while expanding, and the other one while retracting. Both instances can hit a unit only once each.
  • Plasma Field`s damaging area is actually a 200 radius ring, which is right in front of the actual visible ring.
  • This means that upon cast, it instantly damages units within 200 radius and can hit units up to 900 range away.
  • So upon expanding, the damage hits 200 range before the visible ring hits, and upon retracting, the damage hits after the ring passed the units already.
  • Plasma Field is centered on and follows Razor.


Static Link
Blocked by Linken`s Sphere. Pierces spell immunity. Play
W
C
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor.
Cast Animation: 0.3+0
Cast Range: 600 (Talent 775)
Link Break Distance: 800 (Talent 975)
Attack Damage Stolen per Second: 7/14/21/28 (Talent 21/28/35/42)
Link Duration: 8
Buff Duration: 18
Cooldown symbol.png 32/30/28/26
Mana symbol.png 50
Modifiers
Buff Static Link: Undispellable.
Buff Static Link Buff: Undispellable.
Debuff Static Link Vision: Undispellable.
Debuff Static Link Debuff: Undispellable.
Razor`s polarity channels electricity into his being, draining the power of his opposition.

Notes:

  • Static Link is broken when either unit dies or the link break distance is exceeded. Nothing else can break the link.
  • The distance between Razor and the target is checked right before each damage steal interval. If the distance is greater upon check, the link breaks.
  • Drains 1.75/3.5/5.25/7 (Talent 5.25/7/8.75/10.5) damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 32 instances.
  • Can steal up to 56/112/168/224 (Talent 168/224/280/336) damage when draining for the full duration.
  • Multiple casts of Static Link stack with each other, each cast placing its own debuff on the target and buff on Razor.
    • Be that as it may, the vision modifier does not stack. It disappears as soon as the first link ends.


Unstable Current
Can be used by illusions. Disabled by Break. Does not pierce spell immunity.
E
N
Ability
Passive
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Razor moves with increased speed, and any abilities targeted at him are instantly countered with a jolt of electricity which damages, slows, and purges buffs from enemies.
Move Speed Bonus: 4%/8%/12%/16%
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 40/70/100/130 (Talent 170/200/230/260)
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.5/1/1.5/2
Root Duration: 0.33
Does not pierce spell immunity. Root and slow persist if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Unstablecurrent Slow: Dispellable with any dispel.
Debuff Rooted: Dispellable with any dispel.
Attacking the Lightning Revenant is rewarded with shock therapy.

Notes:

  • Unstable Current is applied before the cast spell takes effect.
    • This means when the casting unit has low enough health to die to it, the triggering spell is not cast.
  • If the proccing spell is Charge of Darkness, then the root is not applied, so that the charge is not instantly canceled.


Eye of the Storm
Pierces spell immunity. Play
R
E
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
Cast Animation: 0+0
Search Radius: 500
Strike Interval: 0.7/0.6/0.5 (Upgradable by Aghanim`s Scepter. 0.6/0.5/0.4)
Damage per Strike: 40/55/70
Armor Reduction per Strike: 1
Duration: 30
Cooldown symbol.png 80/70/60
Mana symbol.png 100/150/200
Upgradable by Aghanim`s Scepter. Causes faster strikes that can damage structures as well. When striking buildings, it will only target towers, barracks, and the Ancient.
Modifiers
Buff Eye Of The Storm: Undispellable.
Debuff Eye Of The Storm Armor: Undispellable.
Ride the lightning.

Notes:

  • Eye of the Storm always targets the unit with the lowest current health in range as first.
    • If there are multiple units with the same lowest health in range, Eye of the Storm prioritizes the closest target.
    • The storm prioritises enemies which have the Static Link Vision modifier on them, striking them over any other unit when within range, regardless of health values.
    • When there are multiple enemies with the Static Link Vision modifier within strike range, the storm chooses between them randomly on each strike.
  • The armor reduction debuff on units lasts as long as the storm, or until Razor dies.
  • The strikes first deal their damage and then apply the armor reduction.
  • Aghanim`s Scepter upgraded Eye of the Storm always prioritizes units over buildings and fully ignores filler buildings.
  • Eye of the Storm can strike up to 42/50/60 (Upgradable by Aghanim`s Scepter. 50/60/75) times and deal up to 1680/2750/4200 (Upgradable by Aghanim`s Scepter. 2000/3300/5250) damage (before reductions).
  • When Razor turns invisible, the whole storm and its strike turn invisible as well, but still strike nearby enemies without them seeing or hearing them.
  • Eye of the Storm immediately ends when Razor dies.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Razor Equipment (collapse sets)Sets Affront of the Overseer Bindings of the Storm-Stealer dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Razor s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Razor, the Lightning Revenant Among the emblematic powers that populate the Underscape, Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Frenzy QR AbilityNo Target AffectsSelf Increases attack speed for 20 seconds, at dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Razor
Strength attribute symbol.png
21 + 2.6
Agility primary attribute symbol.png
22 + 2
Intelligence attribute symbol.png
21 + 1.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 620 1340 1860
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.26 3.44 5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 306 581 779
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.85 1.86 2.58
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 23‒25 45‒47 73‒75 93‒95
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 2.14 6.14 9
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.5% 3.3% 4.59%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.88 1
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 295
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 475
Projectile Speed 2000
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.7
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 0

Razor, the Lightning Revenant, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 position-based agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 / carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 that employs his abilities to deal massive damage in a relatively short amount of time, chase down the fleeing injured with his speed, and inflict debuffs on more powerful foes. Razor prefers to keep his position or kite his enemies allowing his spells to unleash its full potential. Known for being a great Anti-carry hero, Razor specializes in using his opponent`s own powers against them, draining them of their damage and using it to smite them, as well as damaging, slowing, and purging them of buffs should they dare cast a spell on him. His ultimate, Eye of the Storm, further enhances his carry-killing powers by inflicting constant, armor-shattering, lightning strikes on the foe with the lowest @@@#@@@HP(hp.com)###@### within a 500 radius. For those who rely on their pure brute force alone to fight, there is truly no escape from the Underscape.

Talents

Hero Talents
+14 Static Link Damage Steal 25 +175 Attack Range
+40 Attack Speed 20 +400 Health
+175 Cast Range 15 +130 Unstable Current Damage
+15 Agility attribute symbol.png Agility 10 +25 Movement Speed
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The cast range increase also affects the link break distance of Static Link.

Recommended items

Starting:

Early Game:

  • Magic Wand can help Razor get off an extra Plasma Field.
  • Boots of Speed is mandatory on all heroes. Combined with Unstable Current, it makes Razor one of the fastest heroes in the early game.

Razor, the Lightning Revenant

Recommended Roles
Carry Durable Nuker Pusher

Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.

Abilities

Plasma Field
Ability: No Target
Affects: Enemy Units
Damage: Magical
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
QF
125
14
Maximum Damage:
Minimum Damage:
Collision Radius:
Expansion Radius:
₠160 / 230 / 300 / 370
₠30 / 50 / 70 / 90
₠200
₠700
Affected By:₠
The Lightning Revenant rules the Underscape with plasmatic power.
Notes
  • The target can be hit twice, on both expansion and contraction of the plasma field.
  • Plasma Field moves at 636 speed.
  • Plasma Field provides 700 flying vision which lingers for 2 seconds.
  • Blocked by Spell Immunity.
Ability: Unit Target
Affects: Enemy Heroes
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor.
WC
50
32 / 30 / 28 / 26
Damage Drain Per Second:

Link Duration:

Buff Duration:
Cast Range:
Break Range:

₠7 / 14 / 21 / 28
42 with talent
₠8
₠18
₠600
₠800
Affected By:₠
Razor`s polarity channels electricity into his being, draining the power of his opposition.
Notes
  • Total damage stolen: 56 / 112 / 168 / 224.
    336 with talent.
  • Drains damage in smaller amounts every 0.25 seconds.
  • Losing vision of target does not break the link.
  • Cannot be dispelled.
  • Blocked by Linken`s Sphere.
Unstable Current
Ability: Passive
Affects: Enemy Heroes
Damage: Magical
As Razor moves with increased speed, any abilities targeted on him are countered with an instant jolt of damaging and slowing electricity.
EN
Damage:


Bonus Movement Speed:

Slow Duration:
Movement Slow:
Attack Slow:
₠40 / 70 / 100 / 130
170 / 200 / 230 / 260
₠with level 15 talent

₠4% / 8% / 12% / 16%
₠0.5 / 1 / 1.5 / 2
₠100%
₠100
Affected By:₠
Attacking the Lightning Revenant is rewarded with shock therapy.
Notes
  • Unstable Current purges enemies, removing buffs.
  • Illusions also get this ability.
  • Blocked by Spell Immunity.
  • The slow can be purged.
  • Disabled by Break.
Eye of the Storm
Ability: No Target
Affects: Enemy Units
Buildings
Damage: Physical
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
Upgradeable by Aghanim`s Scepter to make the strike interval faster and affect buildings.
RE
100 / 150 / 200
80 / 70 / 60
Damage Per Strike:
Armor Reduced Per Hit:
Duration:
Strike Interval:

Radius:


Scepter Ability:

₠40 / 55 / 70
₠1
₠30
₠0.7 / 0.6 / 0.5
0.6 / 0.5 / 0.4
₠500
380 for buildings
Affects buildings
Ride the lightning.
Notes
  • Targets the lowest health enemy unit within range.
  • Does not lower the armor of buildings.
  • The negative armor debuff will instantly be removed if Razor is killed during its duration.
  • Multiple instances of Eye of the Storm can be active at the same time, making Refresher Orb a powerful option for Razor.
  • Does not hit invisible units or Roshan.

Talent Tree

Talent Tree
+14 Static Link Damage Steal 25 +175 Attack Range
+30 Attack Speed 20 +275 Health
+150 Cast Range 15 +130 Unstable Current Damage
+15 Agility 10 +20 Movement Speed

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items