Slardar


Bio

Slardar, the Slithereen Guard
Play "I guard what slumbers in the deeps."
Role: Carry / Durable / Initiator / Disabler / Escape
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Slardar, the Slithereen Guard Slardar is a Slithereen, one of the Deep : Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.
Voice: Sam A. Mowry ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

General Strategy

Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy`s position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident.

Abilities

Guardian Sprint
Pierces spell immunity. Play
Q
T
Ability
No Target
Affects
Self
Slardar slithers ahead, moving significantly faster and passing through units, though becoming more vulnerable to damage.
Cast Animation: 0+0
Damage Amplification: 15%
Move Speed Bonus: 20%/28%/36%/44%
Duration: 12
Cooldown symbol.png 17
Modifiers
Buff Sprint: Dispellable with any dispel.
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Notes:

  • Amplified damage is the same type as the damage dealt.


Slithereen Crush
Does not pierce spell immunity. Play
W
R
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
Cast Animation: 0.35+0.6
Radius: 350
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/125/175/225
Move Speed Slow: 20%
Attack Speed Slow: 20
Slow Duration: 2
Stun Duration: 1.25/1.5/1.75/2
Cooldown symbol.png 8
Mana symbol.png 80/95/105/115
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Slithereen Crush: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
A swift crush of might and water breaks even the toughest of defenses.

Notes:

  • The stun and slow are applied at the same time, so overall, the slow lasts for 3.25/3.5/3.75/4 seconds.


Bash of the Deep
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
B
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
Proc Chance: 10%/15%/20%/25% (Talent 20%/25%/30%/35%)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 60/80/100/120
Hero Stun Duration: 1
Non-Hero Stun Duration: 2
Modifiers
Debuff Bashed: Dispellable with strong dispels.
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Notes:

  • Slardar can lifesteal off the damage dealt by Bash of the Deep. Be that as it may, it cannot crit or cleave.
  • The damage can be reduced with e.g. Enfeeble or Static Link.
  • Adds an average of 6/12/20/30 (Talent 12/20/30/42) damage to every attack.


Corrosive Haze
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
G
Ability
Target Unit
Affects
Enemies
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
Cast Animation: 0.35+0.6
Cast Range: 700
Armor Reduction: 10/15/20
Duration: 18
Cooldown symbol.png 5
Mana symbol.png 25
Modifiers
Debuff Amplify Damage: Dispellable with any dispel.
Even the strongest armor counts for little when left to the brine of the sea.

Notes:


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Slardar Equipment (collapse sets)Sets Arms of the Deep Vault Guardian Set Sea dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Slardar s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Slardar, the Slithereen Guard Slardar is a Slithereen, one of the Deep Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     War Stomp (pre 6.20) PlayQR AbilityNo Target AffectsEnemies DamageMagical Slams the ground, dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Slardar
Strength primary attribute symbol.png
21 + 3.1
Agility attribute symbol.png
17 + 2.4
Intelligence attribute symbol.png
15 + 1.5
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 620 1480 2100
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.26 3.86 5.72
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 240 471 636
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.61 1.45 2.05
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 30‒38 51‒59 94‒102 125‒133
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 3 5.43 10.23 13.66
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.07% 2.57% 3.64%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.68 0.88 1.02
Movement Speed 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.36+0.64
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 0

Slardar, the Slithereen Guard, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who uses brute force, low cooldown spells, and high physical strength to bring his enemies to their knees. He excels and thrives in close combat situations, and has high mobility, strong initiation and ganking abilities, and good synergy between his abilities. Guardian Sprint greatly increases Slardar`s movement speed for a lengthy duration, and allows him to chase down heroes, and escape with ease. It does increase the damage Slardar takes, so it must be used with extreme caution. Guardian Sprint can be used to get right next to enemies so Slardar can use Slithereen Crush, which delivers an area of effect (AoE) stun to nearby enemies followed by a minor slow afterwards, all on a very low cooldown. This allows Slardar to take on multiple opponents simultaneously and deliver a potent initiation. Bash of the Deep serves as a strong steroid, locking enemies in place while Slardar whacks at them with impunity. At long last, his ultimate Corrosive Haze is a great armor reduction modifier and allows him to reveal an enemy for its duration, making Slardar very potent against tanks and invisible heroes alike. It will also increase the damage dealt by his Crush and Bash, since they are physical. Although a strength hero, he has a high physical damage output, an agility gain and armor value, which rivals that of most agility heroes, allowing him to carry quite well if the situation calls for it. Chasing enemies relentlessly and pummeling them into the ground, Slardar is a fearsome opponent to face.

Talents

Hero Talents
+10% Bash of the Deep Chance 25 +20 Strength attribute symbol.png Strength
+7 Armor 20 +35 Damage
+25 Attack Speed 15 +225 Health
+175 Mana 10 +6 Health Regen
Notes:
  • Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
  • The health regen is added as a bonus and does not benefit illusions.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.

Recommended items

Starting items:

  • Stout Shield helps to mitigate harass damage taken by ranged lane opponents, extending Slardar`s survivability in-lane.
  • Healing Salve and Tangoes provide basic health regeneration to prevent being harassed out of lane.
  • Clarity gives Slardar a way to replenish his mana pool from casting Slithereen Crush. Being able to cast his stun more than twice in-lane gives him more opportunities to get kills against lane opponents, and thus more opportunities at gold and experience.
  • Iron Branch provides a small boost to Slardar`s attributes and can be used to make a Magic Wand later on.

Early-game:

Core items:

Slardar, the Slithereen Guard

Recommended Roles
Carry Durable Initiator Disabler Escape

Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.

Abilities

Guardian Sprint
Ability: No Target
Affects: Self
Slardar moves significantly faster and passes through units, but takes bonus damage.
QT
17
Bonus Damage Taken:
Bonus Movement Speed:
Duration:
Cast Point:
₠15%
₠20% / 28% / 36% / 44%
₠12
₠0
Affected By:₠
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
Notes
  • Slardar is phased while sprinting.
  • Does not cancel channeling abilities.
  • Amplified damage taken is the same type as the damage source.
  • Can be dispelled.
Slithereen Crush
Ability: No Target
Affects: Enemy Units
Damage: Physical
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
WR
80 / 95 / 105 / 115
8
Damage:
Stun Duration:
Movement Slow:
Attack Slow:
Slow Duration:
Radius:
₠75 / 125 / 175 / 225
₠1.25 / 1.5 / 1.75 / 2
₠20%
₠20
₠2
₠350
Affected By:₠
A swift crush of might and water breaks even the toughest of defenses.
Notes
  • The slow occurs after the stun.
  • The slow can be dispelled.
Bash of the Deep
Ability: Passive
Affects: Enemy Units
Damage: Physical
Grants a chance that an attack will do bonus damage and stun an enemy.
EB
Bash Chance:

Bonus Damage:

Hero Duration:
Creep Duration:
₠10% / 15% / 20% / 25%
35% (Level 25 talent)
₠60 / 80 / 100 / 120
₠1
₠2
Affected By:₠
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
Notes
  • Does not stack with Skull Basher or Abyssal Blade.
  • Disabled by Break.
Corrosive Haze
Ability: Unit Target
Affects: Enemy Units
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
RG
25
5
Armor Reduction:
Duration:
Cast Range:
₠10 / 15 / 20
₠18
₠700
Affected By:₠
Even the strongest armor counts for little when left to the brine of the sea.
Notes
  • Dispelled by Spell Immunity.
  • Blocked by Linken`s Sphere.
  • Can be dispelled.

Talent Tree

Talent Tree
+10% Bash Chance 25 +20 Strength
+7 Armor 20 +35 Damage
+25 Attack Speed 15 +225 Health
+175 Mana 10 +6 Health Regen

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell