Spectre


Gameplay

General Strategy

ehSpectre
Strategy Information
Patch Version:
6.87

Spectre haunts her enemies wherever they may be. Able to destroy lone prey with ease, she spre

Bio

Mercurial, the Spectre
Play "Among the Transcendencies, you would be thought ignoble."
Role: Carry / Durable / Escape
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Mercurial, the Spectre Just as higher states of energy : Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
Voice: Gin Hammond ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Videos

Abilities

Spectral Dagger
Cannot be used by illusions. Not blocked by Linken`s Sphere. Partially pierces spell immunity. Play
Q
D
Ability
Target Point / Target Unit
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cast Animation: 0.3+0.37
Cast Range: 2000
Effect Radius: 125
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 50/100/150/200
Move Speed Bonus: 8%/12%/16%/20%
Move Speed Slow: 8%/12%/16%/20%
Path Duration: 12
Cooldown symbol.png 16 (Talent 6)
Mana symbol.png 130/140/150/160
Partially pierces spell immunity. Places trail and slow debuff on spell immune enemies. The slow debuff is inactive while spell immune.
Not blocked by Linken`s Sphere. Procs only when secondary target while a hero was directly targeted. Be that as it may, Spectral Dagger instantly reattempts to apply the debuff, thus wasting Linken`s cooldown. No interaction with the primary target or when hit while the ground was targeted.
Modifiers
Buff or Debuff, based on the target`s alliance Spectral Dagger In Path: Undispellable.
Buff Spectral Dagger Path Phased: Undispellable.
Mercurial`s dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.

Notes:

  • Can directly target heroes and creep-heroes. When targeting a hero, the dagger homes in on the target until reaching it.
  • When targeting the ground or creep-heroes, the dagger travels 2000 range in a straight line. It does not home in on creep-heroes.
  • Every enemy unit which comes within 125 range of the traveling dagger gets damaged.
  • Spectre and enemies gain the Spectral Dagger In Path modifier while on the path, increasing her/decreases their movement speed.
    • This modifier lingers for 4 seconds after leaving the path.
  • Spectre also gains the Spectral Dagger Path Phased buff, which grants her unobstructed movement.
    • This buff lingers for 2 seconds after leaving the path.
  • The shadow path`s segments last 12 seconds from the moment on they were created, not as the spell was cast.


Desolate
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Does not pierce spell immunity. Play
W
L
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Deals bonus damage whenever Spectre attacks an enemy who is alone.
Radius: 325
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 20/35/50/65
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.

Notes:


Dispersion
Cannot be used by illusions. Disabled by Break. Does not pierce spell immunity.
E
I
Ability
Passive
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
HP Removal
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Minimum Radius: 300
Maximum Radius: 1000
Damage Reflected: 10%/14%/18%/22%
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.

Notes:

  • Dispersed damage is returned as the same damage type as it was received.
  • Always reflects a percentage of the full damage value, no matter how much health Spectre had left when she received the damage.
    • This means it reflects overkill damage dealt to Spectre, so if a damage source exceeded Spectre`s current health and killed her, the reflected damage is based on the full damage value.
  • Dispersion reflects the damage right before it is actually done to Spectre, so if both Spectre and an enemy would die to the damage simultaneously, the enemy is always killed first.
  • The dispersed damage is not felt by Spectre, effectively reducing every incoming damage by 10%/14%/18%/22%.
  • Increases effective HPTechnology company by 11%/16%/22%/28%, potentially reflecting that amount as damage to enemies.
  • Reflected damage is not shared between enemies. All of them take the full reflected damage.
  • The damage dealt decreases linearly from a 300 radius to a 1000 radius from Spectre.
  • This is how much damage Dispersion deals to enemies at certain distances:
    • 300 Distance: 10%/14%/18%/22% of dealt damage
    • 475 Distance: 7.5%/10.5%/13.5%/16.5% of dealt damage
    • 650 Distance: 5%/7%/9%/11% of dealt damage
    • 825 Distance: 2.5%/3.5%/4.5%/5.5% of dealt damage


Haunt
Pierces spell immunity. Play
R
T
Ability
No Target
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt.
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
Cast Animation: 0.3+0.5
Radius: Global
Illusion Damage Dealt: 30%
Illusion Damage Taken: 200%
Haunt Duration: 5/6/7
Cooldown symbol.png 180/150/120
Mana symbol.png 150
At the height of combat, Mercurial`s physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.

Notes:

  • The illusions start attacking their targets 1 second after being spawned.
  • Haunt illusions do not spawn for enemy illusions, but spawn for every Meepo clone and Tempest Double.


Reality
Play
D
R
Ability
Target Point / Target Unit
Affects
Self
Spectre exchanges places with a chosen Haunt.
Cast Animation: 0+0.7
Cast Range: Global
Cooldown symbol.png 0
The scattered shadows unite into the one true Spectre.

Notes:

  • Reality is unlocked upon learning Haunt and stays always active.
  • The cast of Reality is not registered as a spell cast and thus does not proc any on-cast effects.
  • Does not disjoint projectiles upon cast.
  • Can be cast multiple times until Haunt ends or all Haunt illusions are dead.
  • After swapping positions, the Haunt illusion still walks towards its target and attacks it.


Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 Hard Carry 1.2 Ganker 2 dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Spectre Equipment (collapse sets)Sets Flowering Shade Flowing Entropy Malicious Efflorescence dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Mercurial, the Spectre Just as higher states of energy Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Dispersion (pre 6.50) EI AbilityPassive AffectsEnemies DamagePure Gives Mercurial dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Haunt Haunt edit] Haunt does not spawn
Spectre
Strength attribute symbol.png
19 + 2.3
Agility primary attribute symbol.png
23 + 1.8
Intelligence attribute symbol.png
16 + 1.9
Level Base 1 15 25
Health 200 580 1220 1680
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.14 3.07 4.45
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 251 537 746
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.71 2.47
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 23‒27 46‒50 71‒75 89‒93
Armor 0 3.29 6.89 9.46
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 3.04% 4.4%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.72 0.87 0.97
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.7
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 0

Mercurial the Spectre is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 , adept at dealing pure damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to lone targets, and is powerful both offensively and defensively. Spectral Dagger provides a significant amount of mobility, allowing Spectre to go through objects, units and terrain while slowing A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement dota2 foes that come in contact with the shadowy path left by her Spectral Dagger. Desolate allows her to inflict high pure damage to enemy heroes when she catches them alone. Dispersion reduces and reflects all damage, whether by attacks or spells, to an area around her. Dispersion gives her great durability, especially when equipped with items that provide health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 , armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 , and damage block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 dota2 . At long last, her Haunt creates a malevolent spectral illusion to all enemy heroes in the map. Haunt lets Spectre wreak havoc in clashes and ganks, while her allies take advantage of the confusion. Spectre can use Reality during the Haunt, instantly teleporting her to her illusion to take its form. This lets her hound her victim anywhere on the map. Mercurial is a dangerous supernatural being, relentless as she can chase and stalk down her victim to a global range, unhindered by boundaries. Her kit allows her to play the role of the team`s hard carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 by applying an immense amount of pressure in late game team fights. More specifically, the damage reflection from Dispersion makes it disadvantageous for teams to focus her. Her abilities have a complex nature, and newer players should generally not play Spectre as she is extremely farm and level dependent. It is best to face Spectre with allied help and strength, as encountering her alone is not always the best option.

Talents

Hero Talents
-10s Spectral Dagger Cooldown 25 +400 Health
+20 Strength attribute symbol.png Strength 20 +30 Attack Speed
+20 Movement Speed 15 +8 All Stats
+5 Armor 10 +20 Damage
Notes:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items

Starting Items:

  • Stout Shield is a good pick up to reduce the harassment you`ll take, and it later builds into either Poor Man`s Shield or Vanguard.
  • Tangos are good for keeping you in lane as long as possible.
  • Healing Salve can save Spectre at the last moment.
  • Enchanted Mango gives you a little bit of HP regen and can be consumed to be able to use Spectral Dagger again while in lane.

Early Game:

  • Quelling Blade is a great pickup early on to help you last hit, and can later be built into Iron Talon to help in farming the jungle before Radiance.
  • Poor Man`s Shield reduces the amount of harassment you take and gives you some agility to increase your base damage.
  • Boots of Speed help her escape attackers and chase down weakened enemies.
  • Ring of Regen is sometimes picked up against a hard lane.
  • Ring of Aquila provides agility and bonus damage, and mana regen aura.

Core Items:

  • Radiance is a classic item on Spectre which greatly speeds up her farming, deals burn damage to all enemies during Haunt, and complements her tanky, AoE fighting style.
  • Phase Boots are efficient on Spectre in the early game, as she starts with low movement speed and damage. You should usually grab this before Radiance.
  • Manta Style lets you farm extremely fast by sending your illusions either into lane or into other jungle camps that, with Radiance, lets them take out the camps, and combines with desolate to deal a ton of damage to unwary foes.

Situational Items:

  • Urn of Shadows is a great early game item to take advantage of Haunt to get a lot of charges and to buff Spectre`s meager strength.
  • Diffusal Blade increases the damage your illusions deal, gives you some much needed mana and agility, and has a slow to keep up with enemies.
  • Drum of Endurance is a good item to get if you desperately need the stats. It combos well with Urn of Shadows.
  • Vanguard gives a large amount of damage block, which is calculated after Dispersion. It also gives much needed early-game HP, as well as HP regeneration, which most farming heroes need to farm without breaks.
  • Blade Mail works well with Spectre`s constant AoE damage and punishes enemies who try to focus you down.
  • Heart of Tarrasque gives a huge amount of health and HP regen. It works well with Spectre`s damage reduction, making her extremely hard to kill and reflecting that damage back on her enemies.
  • Sange and Yasha is a midgame snowballing item. The stats transfer well to illusions and the extra movement speed will help Spectre stick to her target.
  • Eye of Skadi is a good luxury item on Spectre. The stats benefit dispersion and your illusions, the slow means enemies won`t be able to escape you, and the mana can help sustain the low cooldown Spectral Dagger talent.
  • Assault Cuirass adds extra durability and damage and makes Haunt a global -5 armor for the duration while giving any teammates in range extra armor and attack speed.
  • Skull Basher adds some damage and HP along with immunity-piercing anticarry and chase potential that again forces attention onto her.
  • Mjollnir adds significant farming and push potential, while filling the AoE damage role of Radiance while also scaling better and having an easier buildup. Illusions can benefit from the attack speed but not the lightning effect.
  • Butterfly is a good item on any Agility carry. Spectre and her illusions can use the item to get a good mix of damage and survivability.

Audio

History

Equipment

Mercurial, the Spectre

Recommended Roles
Carry Durable Escape

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self⃢₀ₔthough not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre⃢₀ₔand that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Abilities

Spectral Dagger
Ability: Unit Target
Point Target
Affects: Enemy Units
Damage: Magical
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain and gains Movement Speed.
QD
130 / 140 / 150 / 160
16
Damage:
Movement Slow/Gain:
Path Duration:
Radius:
Cast Range:
Talent Cooldown:
₠50 / 100 / 150 / 200
₠8% / 12% / 16% / 20%
₠12
₠125
₠2000
6
Affected By:₠
Mercurial`s dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
Notes
  • Spectre keeps the speed increase and phasing for a few seconds after leaving the path.
  • Enemies are slowed while in the path plus 4 seconds after leaving the path.
  • Spectral Dagger`s projectile moves at 800 speed.
  • The path has 200 flying vision and also grants shared vision on enemy heroes hit.
  • Blocked by Spell Immunity, but the shadow path still sticks to them.
  • Triggers Linken`s Sphere on secondary targets but is not blocked. Is not echoed by Lotus Orb.
Desolate
Ability: Passive
Affects: Enemy Units
Damage: Pure
Deals bonus pure damage when Spectre attacks an enemy with no nearby allied units.
WL
Bonus Damage:
Radius:
₠20 / 35 / 50 / 65
₠325
Affected By:₠
Often times, warriors find themselves alone with a vision of Mercurial—the fated question is if it is the true Spectre.
Notes
  • Illusions can use this ability.
  • Blocked by Spell Immunity.
  • Disabled by Break.
Dispersion
Ability: Passive
Affects: Enemy Units
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
EI
Damage Reflected:
Minimum Radius:
Maximum Radius:
₠10% / 14% / 18% / 22%
₠300
₠1000
Affected By:₠
A daunting task lies before enemies of Mercurial—killing a shadow with blade and magic.
Notes
  • The reduced damage is not taken by Spectre and is instead reflected to enemies within range.
  • Reflected damage is calculated before reductions and is the same damage type as the source.
  • Reflected damage does not disable Blink Dagger.
  • Blocked by Spell Immunity.
  • Disabled by Break.
Haunt
Ability: No Target
Affects: Enemy Heroes
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to switch places with a Haunt illusion.
RT
150
140 / 130 / 120
Illusion Damage Taken:
Illusion Damage Dealt:
Duration:
₠200%
₠30%
₠5 / 6 / 7
At the height of combat, Mercurial`s physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Notes
  • Haunt illusions phase through terrain and have a base movement speed of 400.
  • There is a 1 second delay before Haunt illusions start attacking their targets.
Reality
Ability: Point Target
Affects: Self
Spectre switches places with a chosen Haunt, confusing enemies to wonder which is the real Spectre.
DR
Cast Point:
₠0
The scattered shadows unite into the one true Spectre.

Talent Tree

Talent Tree
-10s Spectral Dagger Cooldown 25 +400 Health
+20 Strength 20 +30 Attack Speed
+20 Movement Speed 15 +8 All Stats
+5 Armor 10 +20 Damage

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items