Tinker


Bio

Boush, the Tinker
Play "Victory is 10% inspiration, 90% decapitation!"
Role: Carry / Nuker / Pusher
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Boush, the Tinker Boush the Tinker s diminutive race is known for its : Boush the Tinker`s diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
Voice: Harry S. Robins ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Laser   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Tinker 17 + 2.3 13 + 1.2 30 + 2.2 Level Base dota2
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
E
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Fires an intense energy beam, dealing damage and blinding the target, causing it to miss all physical attacks.
Cast Animation: 0.4+1
Cast Range: 650 (Talent 725)
Bounce Radius: 0 (Upgradable by Aghanim`s Scepter. 650)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 80/160/240/320 (Talent 180/260/340/420)
Miss Chance: 100%
Hero Duration: 3/3.5/4/4.5
Creep Duration: 6
Cooldown symbol.png 14
Mana symbol.png 95/120/145/170
Upgradable by Aghanim`s Scepter. Causes Laser to refract between all visible enemy units within range.
Does not pierce spell immunity. Blind effect persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken`s Sphere. Blocked fully only when primary target.
Modifiers
Debuff Laser Blind: Dispellable with any dispel.
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.

Notes:

  • Plays a sound effect during the cast time, which is audible to everyone.


Heat-Seeking Missile
Does not pierce spell immunity. Play
W
T
Ability
No Target
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Launches a pair of rockets at the nearest visible enemy heroes within 2500 range.
Cast Animation: 0+1.2
Search Radius: 2500
Number of Targets: 2 (Upgradable by Aghanim`s Scepter. 4)
Damage per Rocket: 125/200/275/350
Cooldown symbol.png 25
Mana symbol.png 120/140/160/180
Upgradable by Aghanim`s Scepter. Increases Heat-Seeking Missile target count.
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.

Notes:

  • Heat-Seeking Missile interrupts Tinker`s channeling spells upon cast.
  • The missiles travel at a speed of 900 and can be disjointed.
  • When all missiles hit, they collectively can deal up to 250/400/550/700 (Upgradable by Aghanim`s Scepter. 500/800/1100/1400) damage (before reductions).
  • When no valid targets were in range, the rockets are released and fall on the ground, showing that the cast failed.


Mar. of the Machines
Partially pierces spell immunity. Play
E
C
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Cast Animation: 0.53+0.63
Cast Range: 300 (Talent 375)
Robot Spawn Radius: 900
Robot Collision Radius: 50
Robot Explosion Radius: 150
Robot Explosion Damage: 16/24/32/40
Spawn Duration: 6
Cooldown symbol.png 35
Mana symbol.png 145/150/165/190
Partially pierces spell immunity. Robots explode and deal AoE damage when colliding with spell immune units. Damage is blocked for spell immune units.
Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.

Notes:

  • The robots move at a speed of 400 and move a distance up to 1800 forwards.
  • The 900 spawn radius is centered and fixed around the cast point, not on Tinker`s location.
  • The spawn area is a line with 1800 length, which is centered 900 range behind the targeted cast point.
  • So the overall affected area is rather square-shaped, with 1800 side lengths.
  • Robots spawn in 0.0416 second intervals at a random point of the line, which is 24 robots per second, for a total of 144 robots.
  • Robots do not spawn at points of the spawning line which are outside of the map boundaries.
  • When an enemy comes within 50 radius of a robot, the robot deals damage in 150 radius around itself and then disappears.
  • If a single enemy with standard 24 collision size remains stationary in the radius for the entire duration, they would take an average of 189/284/379/473 damage (before reductions).
  • If each explosion could hit a single target, it would deal up to 2304/3456/4608/5760 damage (before reductions).
  • The sound effect upon cast is not audible by enemies. The marching sounds are.


Rearm   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Tinker 17 + 2.3 13 + 1.2 30 + 2.2 Level Base dota2
Pierces spell immunity. PlayPlayPlay
R
R
Ability
No Target / Channeled
Affects
Self
Resets the cooldown on most of Tinker`s items and abilities.
Cast Animation: 0.53+0
Channel Time: 3/1.5/0.75
Cooldown symbol.png 0
Mana symbol.png 100/200/300
Modifiers
Buff Rearm: Undispellable.
A new battery here, another set of rockets there, Boush continually improves on existing technology.

Notes:

  • Rearm`s sound gets shorter with each level to match the decreasing channel time.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Tinker Equipment (collapse sets)Sets Fortified Fabricator Submerged HazardHead Helmet of the Fortified dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Tinker s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Boush, the Tinker Boush the Tinker s diminutive race is known for its Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623115145 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Tinker
Strength attribute symbol.png
17 + 2.3
Agility attribute symbol.png
13 + 1.2
Intelligence primary attribute symbol.png
30 + 2.2
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 540 1180 1640
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.02 2.95 4.33
Mana 75 405 735 977
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 1.21 2.44 3.32
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 22‒28 52‒58 82‒88 104‒110
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2 3.86 6.26 7.97
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 2.14% 4.34% 5.91%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.66 0.75 0.82
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 305
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 500
Projectile Speed 900
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.35+0.65
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Boush, the Tinker, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who relies heavily on his assortment of nukes for ganking Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the and pushing Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of dota2 . While he does have rather low stat gain, he is able to reset the cooldown on his abilities, which in conjunction with Boots of Travel   Item   Changelogs     Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are dota2 gives Tinker global mobility rivaled only by Nature`s Prophet   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nature s Prophet 19 + 2.1 18 + 1.9 25 + 2.9 Level dota2 , which combined with his two high damage nukes, Laser   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Tinker 17 + 2.3 13 + 1.2 30 + 2.2 Level Base dota2 and Heat-Seeking Missile, makes him a constant threat. Tinker abilities` mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 costs are very high, be that as it may, thanks to his ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 Rearm   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Tinker 17 + 2.3 13 + 1.2 30 + 2.2 Level Base dota2 , and Boots of Travel   Item   Changelogs     Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are dota2 , Tinker can simply to go back to base to refill health and mana, Rearm and go back to the lane to push Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of dota2 or gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the once more. Acquiring said boots early with a level advantage is key to success, considering he is lackluster without them. With the right items, mana management, and ability management, in the right hands, there is little that stands in the way of this hero.

Talents

Hero Talents
+100 Laser Damage 25 20% Spell Lifesteal
+15% Magic Resistance 20 +75 Cast Range
+4% Spell Amplification 15 +225 Health
+6 Armor 10 +8 Intelligence attribute symbol.png Intelligence
Notes:
  • The armor is added as bonus armor, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The spell lifesteal stacks additively with that of Octarine Core.
  • The spell lifesteal heals for 4% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.

Recommended items

Starting items:

Boush, the Tinker

Recommended Roles
Carry Nuker Pusher

Boush the Tinker`s diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

Abilities

Laser
Ability: Unit Target
Affects: Enemy Units
Damage: Pure
Fires an intense energy beam, dealing damage and blinding the target, causing it to miss all basic attacks.
Upgradeable by Aghanim`s Scepter to make the laser refract, bouncing between all visible enemy heroes.
QE
95 / 120 / 145 / 170
14
Damage:

Miss Chance:

Hero Blind Duration:
Creep Blind Duration:
Cast Range:
Cast Point:
Bounce Radius:
₠80 / 160 / 240 / 320
420 with talent
₠100%
₠3 / 3.5 / 4 / 4.5
₠6
₠650
₠0.4
650
Affected By:₠
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
Notes
  • With Aghanim`s Scepter, it bounces to visible heroes and has no bounce limit. Only bounces to heroes, and cannot bounce to the same hero twice.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • The blind can be purged.
Heat-Seeking Missile
Ability: No Target
Affects: Enemy Heroes
Damage: Magical
Launches a pair of rockets at the nearest visible enemy heroes within range.
Upgradeable by Aghanim`s Scepter to double the number of missile targets.
WT
120 / 140 / 160 / 180
25
Damage:
Maximum Targets:

Radius:

₠125 / 200 / 275 / 350
₠2
4
₠2500
Affected By:₠
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.
Notes
  • Blocked by Spell Immunity.
March of the Machines
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
EC
145 / 150 / 165 / 190
35
Damage Per Robot:
Collision Radius:
Explosion Radius:
Duration:
Radius:
Cast Range:
₠16 / 24 / 32 / 40
₠50
₠150
₠6
₠900
₠300
Affected By:₠
Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.
Notes
  • 24 robots spawn per second for a total of 144 robots. They explode when hitting a unit within a 50 radius and deal damage in a 150 radius. These explosions are invisible and have no animation.
  • Blocked by Spell Immunity.
Rearm
Ability: No Target
Channeled
Affects: Self
Resets the cooldowns on most of Tinker`s items and abilities.
RR
100 / 200 / 300
Rearm Time:
₠3 / 1.5 / 0.75
A new battery here, another set of rockets there, Boush continually improves on existing technology.
Notes
  • Cannot rearm Black King Bar, Arcane Boots, Helm of the Dominator, Hand of Midas, Pipe of Insight, Refresher Orb, Linken`s Sphere, and Necronomicon.

Talent Tree

Talent Tree
+100 Laser Damage 25 20% Spell Lifesteal
+15% Magic Resistance 20 +75 Cast Range
+4% Spell Amplification 15 +225 Health
+6 Armor 10 +8 Intelligence

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items