Bio
Rooftrellen, the Treant Protector | |
Play "Life becomes death becomes new life. As it should be." | |
Role: | Support / Initiator / Durable / Disabler / Escape |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Rooftrellen, the Treant Protector Far to the west, in : | Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their stay, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground. |
Voice: | Fred Tatasciore ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Passive
Self / Enemies
Notes:
- Casting spells or using items does not break the invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear .
- The ability icon shows a cooldown whenever a tree is within the radius while not invisible. This has only informative purposes.
- This means it is not affected by the cooldown reductions Play I m not ready! “ Play Initializing in... 3..2..1! Click to listen— Tinker ” A cooldown is a period of wait time before a spell, ability, or item power can be used again. Contents 1 Mechanics of Octarine Core Item Changelogs Octarine CoreS At the core of spellcraft are spectrums only the very gifted can sense. Cost5900 Bought FromCaster Passive Cooldown Reduction, Spell Lifesteal Bonus +25 Intelligence+425 Health+425 Mana Disassemble? , Arcane Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Buff icon Arcane Play AbilityNo Target AffectsSelf Reduces cooldowns by 30% and mana costs by and the level 20 talent.
- Be that as it may, it is affected by cooldown resets like Refresher Orb Item Changelogs Refresher OrbB A powerful artifact created for wizards. Cost5200 (1800) Bought FromCaster Active Reset Cooldowns Bonus +12 Health regeneration+250% Mana regeneration+20 Attack damage Disassemble? No Alert allies? No Recipe , but doing so does not affect the fade delay in any way.
- Time Dilation and Chakra Magic affect the cooldown visually, but do not affect the fade delay either.
- The cooldown starts over whenever Treant Protector attacks, to indicate that the fade delay has reset due to the attack.
- Treant Protector stays invisible as long as there are trees Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that within 265 radius around him.
- The invisibility is not instantly lost upon getting too far from trees. There is a 0.75-second-long grace time.
- This means Treant Protector can stay up to 0.75 seconds long away from trees and still be invisible.
- The grace time resets whenever a tree is within range again.
- The grace time is not indicated anywhere.
- Treant protector is phased while invisible.
- While invisible, Treant Protector`s next attack has True Strike
- The attack also applies a root and disarm on the target, preventing it from moving, attacking and casting certain mobility spells.
- The True Strike, root and disarm do not work against buildings and wards.
- Interrupts the target`s channeling spells, but does not prevent it from starting to channel during it.
- Provides True Sight over the target.
Target Unit
Enemies / Allies
Magical
Notes:
- Deals damage and sends healing projectiles in 0.75-second intervals, starting 0.75 seconds after cast, resulting in 6 pulses.
- Can deal up to 90/180/270/360 ( 330/420/510/600) damage (before reductions) and heal a single unit up to 90/180/270/360 ( 330/420/510/600) health.
- The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
- Healing projectiles travel at a speed of 400 and cannot be disjointed.
- Always emits 6 pulses, even when the target dies earlier.
- If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track it.
- Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.
Target Point / Target Unit
Allies
Notes:
- When targeting the ground, the closest unit to the target point is targeted instead.
- Can be cast on buildings, providing all its effects to them.
- Restores health in the form of health regeneration, so it regenerates 0.4/0.8/1.2/1.6 health in 0.1-second intervals.
- Can heal the target for up to 60/120/180/240 health if the armor stays for its full duration.
- Living Armor belongs to the group of damage negating effects. Be that as it may, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
- If a damage instance is low enough to get fully negated, it causes several on-damage effects to not trigger.
- Living Armor has the lowest priority in the group of damage negating effects.
- This means when coupled with any other form of damage negation, Living Armor neither blocks damage nor loses any charges.
- When combined with Aphotic Shield be that as it may, it does lose charges without blocking any damage.
- When combined with the Glyph of Fortification, it does not lose any charges until the Glyph`s effect expires.
- As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.
- Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
No Target
Enemies
Notes:
- Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
- Interrupts the targets` channeling spells, but does not prevent them from starting to channel during it.
- Provides True Sight over the targets.
- Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.
- Once purchased, Treant Protector cannot drop or sell his Aghanim`s Scepter.
Target Unit
Trees / Enemies
Magical
Notes:
- Requires Aghanim`s Scepter to be unlocked.
- There is no limit on how many enchanted trees can be up at one time.
- An enchanted tree has no expire time; it lasts until destroyed.
- Enchanted trees have distinct icons on the minimap. Just like buildings, it is colored green if allied, and red if not.
- Enchanted trees have 800 range flying vision and are invisible (0-second fade time).
- If the enemy has True Sight, they are able to see the visual effects on both the affected tree and the 800 radius around it.
- Only un
Videos
Info
Rooftrellen, the Treant Protector, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who excels in supporting The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the and strengthening his allies with his beneficial set of spells, which use the power of nature. He is a natural tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the , offensively and defensively, having both the highest natural attack damage and the second highest overall strength in the game. Manipulating the power of the plants to his will, he can grant invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear and stealth to himself with Nature`s Guise and move quickier with a stunning hit, being a good ganking skill and rather efficient for scouting, provided that he remains within close proximity to a tree. He can use Leech Seed to sap the life from a target, slowing and dealing moderate damage over time to it while nearby allies are replenished by the same amount. His signature Living Armor makes him truly live up his title, as he is able to provide allies and even friendly buildings with increased health regeneration and a massive damage block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 from anywhere on the map. At long last, his ultimate Overgrowth roots nearby enemies with vines, branches, and roots; though it does not deal any damage, it immobilizes them and renders them unable to attack for several crucial seconds. Although Rooftrellen is not able to dish out much damage outside of his regular attacks, he is able to provide an enormous amount of defensive utility and survivability to himself and his teammates, thereby planting the seeds for a decisive victory.
Rooftrellen, the Treant Protector
Recommended Roles |
Support Initiator Durable Disabler Escape |
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land⃢₀ₔall-consuming grasses and crossbred fauna and poisonous flowers⃢₀ₔbut none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Abilities
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Aghanim`s Scepter Abilities
This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Eyes In The Forest ability.
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Talent Tree
Talent Tree | ||
+5 Living Armor Block Instances | 25 | -50s Respawn Time |
+90 Damage | 20 | 15% Cooldown Reduction |
+25 Movement Speed | 15 | +90 Gold/Min |
+2 Mana Regen | 10 | +30 Attack Speed |
Recommended Items
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Starting Items | Early Game | Core Items | Situational Items | ||||||||