Tusk


Bio

Ymir, the Tusk
Play "After a bar brawl it`s customary, as a courtesy, to buy everyone who`s still standing a round of drinks."
Role: Initiator / Disabler / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Ymir, the Tusk It had been a brawl to remember. There stood : It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade`s best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.

No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

Voice: Tom Chantler ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Ice Shards
Partially pierces spell immunity. Play
Q
E
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 7 seconds.
Cast Animation: 0.1+0
Cast Range: 2000
Damage Radius: 200
Shards Spawn Radius: 200
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 60/120/180/240
Shards Duration: 7
Cooldown symbol.png 19/16/13/10
Mana symbol.png 100/105/110/115
Partially pierces spell immunity. Pathing block affects spell immune units. Does not attempt to damage spell immune enemies.
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.

Notes:

  • The projectile travels at a speed of 1200 and travels until reaching the targeted point.
  • The ice shards are always created in the same formation.
    • The shards` formation is a 200 radius circle with one open side, the center of the circle is 200 range before the targeted point.
    • The first shard is always created at the targeted point, so it is always in one line with Tusk`s position upon cast.
    • The next shards are placed 40₰ further to the left and the right respectively, up to 7 shards. 9 shards would make a full circle.
    • So the open side of the shards circle is always facing towards Tusk`s position upon cast.
    • The shards` collision radius is approximately 67, the distance between them is about 6, which is too small for any unit to move through.
  • Units not controlled by any player do not try to path around the shards, but simply walk against them as if they are not there.
    • This effectively causes them to get stuck until they change directions (e.g. when aggro-ing them).


Snowball
Not blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
W
Ability
Target Unit
Affects
Allies / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball`s path will be stunned and take damage. Each allied Hero in the snowball will add to its damage.
Cast Animation: 0.1+0.5
Cast Range: 1250
Base Damage & Stun Radius: 200
Radius Increase per Second: 40
Gather Radius: 350
Max Stationary Time: 3
Max Chase Duration: 3
Base Damage: 80/120/160/200 (Talent 230/270/310/350)
Damage per Gathered Hero: 20/30/40/50
Snowball Speed: 675
Stun Duration: 0.5/0.75/1/1.25
Cooldown symbol.png 21/20/19/18
Mana symbol.png 75
Partially pierces spell immunity. Cannot target spell immune enemies. Does not attempt to damage or stun spell immune enemies. Can pull spell immune allies inside.
Modifiers
Buff Snowball Movement: Undispellable.
Buff Snowball Movement Friendly: Undispellable.
Debuff Snowball Visible: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
Tales are still told of the wild feat that ended the grand brawl at White Fields.

Notes:

  • The Snowball chases the target for up to 3 seconds, so it can travel for up to 2025 range.
  • Allies can be added by right-clicking them at any point. Allies can jump inside the Snowball by themselves as well, by right-clicking it.
    • Allies affected by Chronosphere or Black Hole cannot join the Snowball.
  • The radius increases by 40 per second, starting immediately as it begins rolling, so the radius during each second is 240/280/320.
  • A unit affected by Flaming Lasso cannot be loaded inside the Snowball, be that as it may, attempting to do so still adds damage.
  • Tusk cannot be forced out of the Snowball by any means. Other units inside the Snowball, be that as it may, still can be forced out by teleporting spells, without reducing the damage.
  • When Snowball connects with its target, Tusk is given an attack order on the target.
    • This means that Tusk will attack the target even if the player has "Auto Attack" option disabled.
  • The disable help function prevents an allied Tusk from getting you inside his Snowball.
  • The snowball destroys trees within its radius as it rolls forward.
  • This is how much damage Snowball deals (before reductions) with a certain amount of heroes (counting Tusk):
    • 2 Heroes: 100/150/200/250 (Talent 250/300/350/400)
    • 3 Heroes: 120/180/240/300 (Talent 270/330/390/450)
    • 4 Heroes: 140/210/280/350 (Talent 290/360/430/500)
    • 5 Heroes: 160/240/320/400 (Talent 310/390/470/550)
  • The Snowball Visible debuff provides shared vision over the target until the Snowball stops. Does not provide True Sight.


Launch Snowball
W
W
Ability
No Target
Launch the snowball toward the target.
Cast Animation: 0+0
Cooldown symbol.png 0
Into the great wide white!

Notes:

  • Replaces Snowball until the Snowball reaches its target or expires.
  • The cast of Launch Snowball is not registered as a spell cast and thus does not proc any on-cast effects.
  • Tusk may use Ice Shards, Frozen Sigil, Walrus Kick and toggle autocast of Walrus PUNCH! during the launch time, other gathered units may not use any spells.


Frozen Sigil
Tusk Frozen Sigil model.png
Ward
Level 0
Duration 30
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 12/12/16/16
Health regeneration 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Movement speed 310
Follow range 250
Turn rate 0.5
Collision size 8
Vision range 400400 (F)
Bounty 90/100/110/120
Experience 0

Frozen Sigil
Does not pierce spell immunity. Play
E
F
Ability
No Target
Affects
Enemies
Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
Cast Animation: 0.1+0.87
Radius: 600
Hero Attacks to Destroy: 3/3/4/4
Non-Hero Attacks to Destroy: 12/12/16/16
Move Speed Slow: 10%/15%/20%/25%
Attack Speed Slow: 30/40/50/60
Sigil Duration: 30
Cooldown symbol.png 50
Mana symbol.png 75
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity.
Modifiers
Debuff Frozen Sigil: Undispellable.
The chill of home!

Notes:

  • After cast, the Sigil automatically follows Tusk, if no other order is given.
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
  • Can be loaded inside Snowball, even though it counts as a ward.


Walrus PUNCH!
Not a Unique Attack Modifier. Not blocked by Linken`s Sphere. Pierces spell immunity. Play
R
R
Ability
Target Unit / Autocast
Affects
Enemies
Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing.
Cast Range: 150
Critical Damage: 350% (Talent 500%)
Move Speed Slow: 40%
Slow Duration: 3/4/5
Stun Duration: 1
Cooldown symbol.png 36/24/12
Mana symbol.png 50/75/100
Upgradable by Aghanim`s Scepter. Grants the Walrus Kick ability.
Modifiers
Debuff Walrus Punch Air Time: Undispellable.
Debuff Walrus Punch Slow: Dispellable with any dispel.
It never matters who throws the first punch, only who throws the last.

Notes:

  • While in the air, other units may pass below the punched unit.
  • The slow is applied right upon cast, so the effective slow duration is 2/3/4 seconds since the target is stunned for the first second.

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Semi-Carry/Gank Specialist 2 Ability Builds 3 Talents 4 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Tusk Equipment (collapse sets)Sets Arctic Hunter Set Barrier Rogue Bobusang s Traveling Necessities Set Brawler dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Tusk s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Ymir, the Tusk It had been a brawl to remember. There stood Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Walrus PUNCH! (pre 6.83) PlayRR AbilityNo Target AffectsEnemies Tusk prepares his mighty dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Tusk
Strength primary attribute symbol.png
23 + 2.6
Agility attribute symbol.png
23 + 2.1
Intelligence attribute symbol.png
18 + 1.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 660 1380 1900
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.38 3.56 5.12
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 273 526 713
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.73 1.68 2.36
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 27‒31 50‒54 86‒90 112‒116
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 3.29 7.49 10.49
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.29% 2.99% 4.2%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.72 0.89 1.01
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.7
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.36+0.64
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Ymir the Tusk is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 whose array of icy disables make him a very strong team initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 . He has a damage nuke and a disable in Ice Shards, which lets him precisely place a barrier in an enemy`s path, inhibiting their movement and blocking off their escape path. Should his teammates need help closing the distance to enemies, Tusk can assist them with Snowball, which surrounds Tusk and any nearby allies in a protective shell of snow as he rolls at a target enemy, damaging and stunning everything in its path. Once in a fight, Tusk can slow the enemy down to his pace with Frozen Sigil, which reduces the movement and attack speed of all nearby foes. His ultimate, Walrus PUNCH!, sends a target enemy flying with a mighty uppercut, stunning and disabling them while dealing tremendous damage, and slowing them upon landing. A strong initiator and powerful brawler, the Terror from the Barrier should never be bet against in a fight, as he can put his foes down for the count with his unique assortment of spells and disables.

Ymir, the Tusk

Recommended Roles
Initiator Disabler Nuker

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade`s best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.

No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

Abilities

Ice Shards
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Tusk compresses shards of ice into a wave of frozen energy that damages all enemies in comes in contact with. When the wave reaches the targeted point the shards are released, creating a barrier.
QE
100 / 105 / 110 / 115
19 / 16 / 13 / 10
Damage:
Shard Duration:
Radius:
Cast Range:
₠60 / 120 / 180 / 240
₠7
₠200
₠1800
Affected By:₠
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.
Notes
  • The shards travel at 1100 speed.
  • The projectile has 100 flying vision that lasts 2 seconds.
  • Damage blocked by Spell Immunity. The wall of shards is still created.
Snowball
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Tusk begins rolling into a snowball. Allies nearby can be added to the snowball by right clicking on them. Once launched, any enemies caught in the snowball`s path will be stunned and take damage. Each allied hero in the snowball will add to its speed and damage.
WW
75
21 / 20 / 19 / 18
Base Damage:


Bonus Damage:

Stun Duration:
Stun & Damage Radius:
Snowball Speed:
Allied Hero Grab Radius:
Max Launch Time:
Cast Range:
₠80 / 120 / 160 / 200
230 / 270 / 310 / 350
₠with level 15 talent

₠20 / 30 / 40 / 50 per hero
₠0.5 / 0.75 / 1 / 1.25
₠200 + 40 per second
₠675
₠350
₠3
₠1250
Affected By:₠
Tales are still told of the wild feat that ended the grand brawl at White Fields.
Notes
  • Tusk cannot use items or attack while in the snowball, but can still cast spells.
  • Meepo clones count as heroes, adding to the bonus damage value.
  • Units controlled by Tusk can also be rolled into the snowball.
  • Illusions cannot roll into the snowball.
  • Tusk can add allies to the Snowball while it is moving.
  • Allies can also right click on the snowball to enter it.
  • The snowball stops chasing its target after 3 seconds.
  • The snowball can cross cliffs and destroy trees.
  • Allies affected by Black Hole and Chronosphere cannot be grabbed into the snowball.
  • Blocked by Spell Immunity. Can add spell immune allies.
  • Echoed by Lotus Orb on impact. Is not blocked by Linken`s Sphere.
Launch Snowball
Ability: No Target
Affects: Enemy Units
The snowball begins rolling toward the target. This will occur automatically if not cast within 3 seconds.
WW
Into the great wide white!
Frozen Sigil
Ability: No Target
Affects: Enemy Units
Tusk summons a flying Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within range.
EF
75
50
Movement Slow:
Attack Slow:
Attacks To Destroy:

Duration:

Radius:
₠10% / 15% / 20% / 25%
₠30 / 40 / 50 / 60
₠3 / 3 / 4 / 4 for heroes
₠12 / 12 / 16 / 16 for units
₠30
₠600
Affected By:₠
The chill of home!
Notes
  • Blocked by Spell Immunity.
Walrus PUNCH!
Ability: Unit Target
Affects: Enemy Units
Damage: Physical
Tusk connects with his mighty Walrus Punch, a critical strike that launches its victim into the air. The victim will be slowed upon landing.
RR
50 / 75 / 100
36 / 24 / 12
Stun Duration:
Movement Slow:
Slow Duration:
Critical Damage:

Cast Range:

₠1
₠40%
₠2 / 3 / 4
₠350%
500% with talent
₠150
Affected By:₠
It never matters who throws the first punch, only who throws the last.
Notes
  • Can be set to Auto-Cast.
  • Walrus Punch has true strike and cannot miss.
  • The slow can be purged.

Aghanim`s Scepter Abilities

This hero is upgradeable by Aghanim`s Scepter. The upgrade grants the Walrus Kick ability.

Walrus Kick
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Kicks the target away, slowing them for a few seconds.
DD
100
8
Stun Duration:
Movement Slow:
Slow Duration:
Kick Distance:
Damage:
Cast Range:
₠1
₠40%
₠4
₠1400
₠350
₠150
Affected By:₠
Notes
  • Aghanim`s Scepter cannot be dropped or sold by Tusk.
  • Damage blocked by Spell Immunity, the kick and slow are not.
  • Blocked by Linken`s Sphere.
  • The slow can be purged.

Talent Tree

Talent Tree
+150% Walrus Punch Crit 25 +700 Health
+12% Magic Resistance 20 +6 Armor
+90 Gold/Min 15 +150 Snowball Damage
+35 Damage 10 +40% XP Gain

Summon Stats

Frozen Sigil h
Attributes
Attack Type
Armor Type