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Take control of the portals to free Medivh!
Netherspite is a boss Bosses are unique computer-controlled heroes encountered in adventures, the tutorial, and some Tavern Brawls. Each boss presents a unique encounter, featuring their own Hero Power and decks. Bosses use a combination of regular cards and found in the One Night in Karazhan "Your host, the great magus Medivh, invites you back to party down - with me!" "Come inside... Meet your friends at the door. We ve got a feast like you ve never seen before. Shake your stuff adventure Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to . It is the second boss of the fourth and final wing.
Strategy
The key to defeating Netherspite lies in his two portals: Red Portal The subject of this article is part of theOne Night in Karazhan adventure. Red Portal Set: One Night in Karazhan Type: Minion Abilities: Permanent The character in the red beam has Windfury.See this card on on the left, and Blue Portal The subject of this article is part of theOne Night in Karazhan adventure. Blue Portal Set: One Night in Karazhan Type: Minion Abilities: Permanent The character in the blue beam only takes 1 damage at on the right. Without minions blocking the beams, Netherspite will deal at least 6 damage to the player each turn on Normal, or 16 damage each turn on Heroic.
The most critical beam to block is the right-hand one. By placing a Taunt minion in the blue beam, Netherspite will be forced to destroy it one point at a time, although he can use a variety of spells including Terrifying Roar The subject of this article is part of theOne Night in Karazhan adventure. Terrifying Roar Set: One Night in Karazhan Type: Spell Cost: 3 Return an enemy minion to your opponent s hand.See this card on (Heroic) The subject of this article is part of theOne Night in Karazhan adventure. Nether Breath Set: One Night in Karazhan Type: Spell Cost: 3 Change the Health ofall enemy minions to 1.See this card on , Polymorph Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out , Mulch Mulch Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 3 Abilities: Destroy, Generate Tags: Random Destroy a minion.Add a random minion to your opponent s hand.Is this a noun or a verb? We and Nether Breath The subject of this article is part of theOne Night in Karazhan adventure. Nether Breath Set: One Night in Karazhan Type: Spell Cost: 4 x]Change the Health ofall enemy minions to 1.See this card on (Heroic) The subject of this article is part of theOne Night in Karazhan adventure. Nether Breath Set: One Night in Karazhan Type: Spell Cost: 3 Change the Health ofall enemy minions to 1.See this card on to speed the process up. Be that as it may, critically Netherspite will not attack any Taunt minion with any Attack value that he cannot destroy in a single hit. This means that even a 1/2 Taunt like Goldshire Footman Goldshire Footman Set: Basic Type: Minion Cost: 1 Attack: 1 Health: 2 Abilities: Taunt TauntIf 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.See this card can cause Netherspite to refrain from attacking. Despite this, his variety of tools for removal means Netherspite will not be hindered by any one Taunt for too long, and if the blue beam is ever unblocked will immediately resume attacking the hero; a good number of Taunts is therefore required. With Heroic Netherspite dealing 16+ damage each turn, it is vital to have a Taunt to play on turn 1, making it best to include several such minions in the deck.
While the Taunts are holding Netherspite back, the left-hand beam provides a means for the player to provide strong, if fitful, damage. High-Attack minions work well with the beam`s Windfury effect, especially Charge minions like Reckless Rocketeer. The frequency of Netherspite`s removal (especially Nether Breath, combined with Arcane Explosion Arcane Explosion Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion.See this card on Hearthpwn , Swipe Swipe Set: Basic Type: Spell Class: Druid Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends or Arcane Missiles Arcane Missiles Set: Basic Type: Spell Class: Mage Cost: 1 Abilities: Deal damage Tags: Random Deal 3 damage randomly split among all enemies.You d think you d be able to control your missiles a little better since ) means the player will need to refresh both side of their board fairly regularly, and Nether Breath in particular means minion Health values are often unimportant. Sludge Belcher is a good pick for preventing Netherspite from using board wipes to get unstoppable hits on your hero.
Freeze effects can be effective for buying a free turn, especially if lacking a Taunt; Ice Lance and Frostbolt are ideal.
Videos
Hero Power
Normal | Heroic |
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Auto-cast |
Special cards
Normal
Heroic
Deck
- Please add any available information to this section.
The below classes are listed purely for reference, and have no effect on the boss` use of the cards during the battle.
- Normal
- Heroic
Videos
Rewards
Encounter selection
- Moroes
- Netherspite rules all of Karazhan`s portals. We`ll need his control device.
Encounter
Opening remark
- Netherspite
- Who disturbs my research?
Turn 1
- Moroes
- Those beams empower the dragon. Use minions to block them!
Turn 1
- Netherspite
- My experiments! Leave them alone!
Turn 3
- Netherspite
- Stop touching the portals! The flux modulations are precisely tuned!
- Moroes
- Just tell us which one has Medivh!
Turn 5
- Netherspite
- That party sounds fun. Go join it and leave my portals alone!
- Moroes
- We need those portals! Guests are tossing tomes into the mana pool!
Turn 7
- Netherspite
- If 12 murlocs leave the red portal at 4 o’clock, and C’Thun arrives at 5 o’clock...
Emote response
- Netherspite
- You challenge a dragon in his lab?
Nether Rage (Heroic) The subject of this article is part of theOne Night in Karazhan adventure. Nether Breath Set: One Night in Karazhan Type: Spell Cost: 3 Change the Health ofall enemy minions to 1.See this card on
- Netherspite
- So many worlds! So much to learn!
Terrifying Roar The subject of this article is part of theOne Night in Karazhan adventure. Terrifying Roar Set: One Night in Karazhan Type: Spell Cost: 3 Return an enemy minion to your opponent s hand.See this card on (Heroic) The subject of this article is part of theOne Night in Karazhan adventure. Nether Breath Set: One Night in Karazhan Type: Spell Cost: 3 Change the Health ofall enemy minions to 1.See this card on
- Netherspite
- Go away!
- Netherspite
- Interesting. Hmmm...fundamental instabilities.
- Interesting... Fundamental instabilities...
- Netherspite
- You again? Why are you always inside my portals?
Raid Leader
The Raid Leader minion has special alternative quotes triggered exclusively during the Netherspite encounter.
Summon
- Stand in the beam!
Attack
- No, the OTHER beam!
Death
- Out of the beam! No! N-...
Victory
- Moroes
- Well done! Now, if I can just recall how this functions...
In World of Warcraft
Netherspite`s appearance in the Karazhan raid is a distinctive fight involving three coloured beams, which the players must block to prevent the dragon from gaining their benefits. This is recreated in Hearthstone, with minions used to block the dragon`s two beams.
From Wowpedia:
- Netherspite is an immense nether dragon found lurking in the Celestial Watch, Medivh`s personal observatory. As the only dragon found inside the dark tower, he will use his otherworldly powers to vanquish any creatures that attempt to go near him. This dragon`s death is not required for further progress into the tower but he does control the trash between the Shade of Aran and the Chess Event.
- There are two phases to this fight that Netherspite alternates between. The Portal phase, (the first one) lasts for one minute, and the Banish phase (the second one), lasts for half a minute. He alternates between these two at the given rate until dead or enraged.
- Portal phase
- Players get a system warning: "Netherspite cries out in withdrawal, opening gates to the nether."
- At the beginning of this phase, three portals of different colors will spawn at fixed locations in the room and will begin emitting a beam of their respective color (see below) towards Netherspite. The beams do not slowly move toward him, but rather appear touching Netherspite once they are created.
- If the beams are allowed to hit Netherspite freely, they grant him stacking buffs which strengthen or even heal him. The buffs on Netherspite last 5 seconds from last application (instead of the 8 to 20 seconds they do on players). The beams can (and must) be blocked by players who position themselves between a portal and Netherspite. Players blocking the beams are also affected by a stacking buff, having both a positive and a negative effect which grows more extreme with each second that the player spends blocking a beam. Although the positive effects are quite helpful for the fight, the negative effect makes it difficult (but certainly not impossible) for one player to block a beam for the complete duration of the Portal phase.
- Once a buff "ticks out" (player leaves the beam long enough to lose the debuff ⃢₀ₔ 8-20 sec), another debuff is applied to the player called Nether Exhaustion, which prevents him from intercepting that color beam for the next 1 minute and 30 seconds.
- This part of the fight relies on individual player responsibility in that all players designated to block a beam ahead of time (see below for suggestions) must be aware of what beam they are supposed to be blocking and when so as to intercept it as quickly as possible.
- Those not blocking a red beam deal damage or heal the raid. Because of the red beam`s unique abilities, healers should not ever waste time healing the tank. Damage dealers need not worry about threat, since the tank has guaranteed aggro while standing in the red beam.
- For each Portal phase, one or two players are needed to block each beam. Using one player is simpler, but requires much better gear. Using two players avoids stacking debuffs to dangerous levels, but requires intelligent coordination.
Trivia
- The portals shown in Netherspite`s art lead to the Firelands, Silvermoon City, Moonglade, the Maelstrom and what appears to be Netherspace or the Twisting Nether Twisting Nether Set: Classic Type: Spell Class: Warlock Rarity: Epic Cost: 8 Abilities: Destroy Tags: Area of effect Destroy all minions.The Twisting Nether is a formless place of magic and illusion and destroyed minions.See this . Likely intended to depict the adventure`s five Portal spells, the warlock-themed portal may depict a removed spell, replaced by the warrior`s Ironforge Portal, which does not featureSpecial attraction in the art.
- While special quotes by bosses in response to card played had become quite common by the time of One Night in Karazhan, the Raid Leader`s custom quotes for this encounter are the first time a minion has had its quotes changed to match a boss encounter.