How to get
Nourish can be obtained through Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the , through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust , or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It reward. Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Nourish can also be obtained through the Highest Rank Bonus chest The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. at the end of each Ranked The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. season The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. .
Card | Crafting cost | Disenchanting |
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Nourish | 100 | 20 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Nourish | 800 | 100 |
Synergies
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
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Info
Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with - Gain 2 Mana Crystals; or Draw 3 cards.
Druids take nourishment from many things: the power of nature, the songbird`s chirp, a chocolate cake.
See this card on Hearthpwn
Nourish is a rare Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the card, from the Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set.
Videos
Strategy
This is a Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with card which provides the player with two options: to permanently gain 2 Mana Crystals Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by , or to draw 3 cards.
Choose One
Notes
- This spell`s first Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with effect grants its caster 2 filled Mana Crystals Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by , that can be used that turn.
- Unlike Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] , Astral Communion Astral Communion Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 4 Abilities: Discard Tags: Mana-related Gain 10 Mana Crystals. Discard your hand.Hey! Moon! Can I have some mana crystals?See this card on and Pilfered Power Pilfered Power Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Epic Cost: 3 Tags: Battlefield-related, Mana-related Gain an empty Mana Crystal for each friendly minion.The Hozen don t get paid much, but at least , this card does not generate Excess Mana Excess Mana Set: Basic Type: Spell Class: Druid Cost: 0 Abilities: Draw cards Draw a card. (You can only have 10 Mana in your tray.)See this card on Hearthpwn data page] Excess Mana is an if played when you already have 10 Mana Crystals Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by , since it still has a beneficial effect (the possibility to draw three cards instead).
Gain 2 mana crystals
This option grants the druid 2 additional mana crystals. These mana crystals are permanent, and are full when they are granted. This means that choosing this option in effect costs only 3 mana, although it still requires 5 mana to play.
Most people never choose the "gain 2 mana crystals" option because it costs 5 mana crystals. Be that as it may, the advantage gained in earlier rounds by advancing your mana progression is substantial.
Used in combination with Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] and Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] , choosing this option can allow the druid to very quickly expand their mana pool, albeit it at the cost of other action. In ideal circumstances, the druid can play Innervate x 2 followed by Nourish on their first turn, and Wild Growth x 2 on their second turn, allowing the druid to arrive at the start of their third turn with 7 mana crystals.
Be that as it may, as well as relying on a very unlikely sequence of cards, keep in mind that the above strategy will empty your hand and give you no board presence. This will likely leave you taking damage and relying on quickly drawing something useful in order to make up for lost time and board control. Building a deck around such an unlikely amount of cards early in the game is not recommended: Astral Communion Astral Communion Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 4 Abilities: Discard Tags: Mana-related Gain 10 Mana Crystals. Discard your hand.Hey! Moon! Can I have some mana crystals?See this card on achieves much the same result.
Draw 3 cards
This option is much simpler: draw 3 cards. This is a powerful card draw For the game conclusion where neither player wins, see Draw Card draw is a term used to refer the process or mechanic of drawing additional cards from the top of the deck, and adding them effect, and can be very useful at any stage of the game.