How to get
Shadow Madness can be obtained through Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the , through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust , or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It reward. Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Shadow Madness can also be obtained through the Highest Rank Bonus chest The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. at the end of each Ranked The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. season The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. .
Card | Crafting cost | Disenchanting |
---|---|---|
Shadow Madness | 100 | 20 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Shadow Madness | 800 | 100 |
Strategy
An effective way of using this card is to take control of a low cost enemy minion and to trade it with another, killing both for just one card. It can also be used to suicide a high priority minion into other enemy minions. You also gain whatever abilities the minion has for the duration of the spell, such as an attack bonus from Raid Leader or Dire Wolf Alpha (allowing for more efficient trades with your own minions), the ability to draw yourself cards by Northshire Cleric or Acolyte of Pain, or even Deathrattles. If you suicide or trade with a Loot Hoarder, you get to draw a card instead of your opponent. Similarly, you gain permanent control of a Damaged Golem if a Harvest Golem under the effects of this spell dies. This does not however apply to Blessing of Wisdom, as the caster of the spell remains the same regardless of who controls the minion. Using a Recombobulator lets you keep the transformed minion.
Synergies
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
---|---|---|---|---|---|---|---|---|
Youthful Brewmaster | Common | Neutral | Minion | General | 2 | 3 | 2 | Battlecry: Return a friendly minion from the battlefield to your hand. |
Recombobulator | Epic | Neutral | Minion | General | 2 | 3 | 2 | Battlecry: Transform a friendly minion into a random minion with the same Cost. |
Info
Gain control of an enemy minion with 3 or less Attack until end of turn.
You can rationalize it all you want, it`s still a mean thing to do.
See this card on Hearthpwn
Shadow Madness is a rare Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There priest The Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Replacement Hero Powers 5 spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the card, from the Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set. It allows the priest to take control Mind control effects or control effects are effects which allow a player to seize control of an enemy minion. Controlled minions are treated as belonging to the controlling player for all purposes, can be directed of an enemy minion with 3 or less Attack.
Videos
Strategy
Shadow Madness is a very tactical card, capable of being used to great effect. Unlike permanent mind control effects like Mind Control, minions that are affected by this card are not exhausted, but can be used by the priest that same turn.
One common tactic is to use the controlled minion to attack another, hopefully destroying both minions. This effectively grants removal for two minions with only one card.
This card is can be used to steal valuable minions from the opponent which will generate more powerful minions, like Direhorn Hatchling.
When using return cards such as Ancient Brewmaster to permanently seize control of a Shadow Madness`d minion, the target can ideally be used to attack before being returned to the hand, since any damage taken by it will be cancelled when it leaves the battlefield.
Can also be very useful for removing a powerful taunt minion in order to allow your minions to directly attack the enemy hero or an important minion.
As with all mind control effects, any abilities or events that occur while the minion is controlled will treat the controlling player as the minion`s owner. This includes deathrattles and other card text effects.
Notes
- The temporary enchantment An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, from this card allows stolen minions to attack immediately, by granting them Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly .
- Example: You cast Shadow Madness on an enemy Warsong Commander Warsong Commander Set: Basic Type: Minion Class: Warrior Cost: 3 Attack: 2 Health: 3 Tags: Charge-related, Ongoing effect Your Charge minions have +1 Attack.The Warsong clan is such drama. It s really not worth it to . Its ongoing effect grants itself +1 Attack for the rest of the turn.
- All effects will treat the caster as the minion`s controller during that turn. In particular:
- Beneficial ongoing The welling of light indicating an ongoing effect Ongoing effects are minion, weapon, and boss Hero Power abilities which grant special effects on an ongoing basis. Ongoing effects are often referred to as auras, particularly and triggered effects of the minion benefit the new controller for that turn.
- Example: A stolen Raid Leader Raid Leader Set: Basic Type: Minion Cost: 3 Attack: 2 Health: 2 Tags: Area of effect, Ongoing effect Your other minions have +1 Attack."That s a 50 DKP minus!"See this card on Hearthpwn data page] Raid buffs the stealing player`s minions for the rest of the turn.
- Deathrattle A Loot Hoarder displaying the Deathrattle icon Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play. effects of the controlled minion will trigger for its new controller`s benefit if it dies on that side of the battlefield.
- Return to hand A return to hand or return effect is a card effect whereby a minion, or more rarely a weapon or spell, is returned to the controlling player s hand. The target returns to its original card effects used on the minion cause it to return to its new controller`s hand, not the original`s. This makes the change of possession permanent - when re-cast, the minion will not return to its original controller`s side.
- Any end of turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each triggered effects possessed by the controlled minion will trigger prior to it returning to its owner.
- Example: The stealing player benefits from the effects of a mind controlled Young Priestess Young Priestess Set: Classic Type: Minion Rarity: Rare Cost: 1 Attack: 2 Health: 1 Tags: Random, Triggered effect At the end of your turn, give another random friendly minion +1 Health.She can t wait to learn or gets an Imp from a stolen Imp Master Imp Master Set: Classic Type: Minion Rarity: Rare Cost: 3 Attack: 1 Health: 5 Abilities: Deal damage, Summon Tags: Demon-generating, Triggered effect At the end of your turn, deal 1 damage to this minion and .
- Silencing For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type. the stolen minion removes the temporary enchantment granting control of it, thereby immediately returning it to its original owner.
- Transforming Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent the controlled minion will result in a new minion permanently under the priest`s control.
- When the minion returns to its previous owner`s side of the battlefield, it will return to the far right of the board.
- Example: This spell steals a Flametongue Totem Flametongue Totem Set: Basic Type: Minion Subtype: Totem Class: Shaman Cost: 2 Attack: 0 Health: 3 Tags: Ongoing effect, Positional effect Adjacent minions have +2 Attack.Totemsmiths like to use the rarest woods for their totems. whose positional effect Positional effects are effects which are partly determined by the position of minions on the battlefield. Notes edit | edit source] The vast majority of effects are not affected by minion position. They may affect was buffing 2 leftward enemy minions. At the end of the turn, it returns to the right side for the opponent and only buffs their rightmost minion.
- If the originally controlling player`s board is full when the effect expires, the stolen creature will destroy itself instead of returning to its original side of the battlefield.
- Example: One of 7 enemy minions is stolen by this spell, then an enemy Haunted Creeper Haunted Creeper Set: Naxxramas Type: Minion Subtype: Beast Rarity: Common Cost: 2 Attack: 1 Health: 2 Abilities: Deathrattle, Summon Deathrattle: Summon two 1/1 Spectral Spiders.Arachnofauxbia: Fear of fake spiders.See this card on Hearthpwn data page] is killed, resulting in 7 minions again on the enemy side. The stolen minion is destroyed at the end of the turn since it cannot return to its side.
- This type of spell will affect Djinni of Zephyrs Djinni of Zephyrs Set: The League of Explorers Type: Minion Rarity: Epic Cost: 5 Attack: 4 Health: 6 Abilities: Cast spell, Copy Tags: Spell-related, Triggered effect After you cast a spell on another friendly minion, if the caster controls one, since the minion will have become friendly by the time Djinni`s triggered effect The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as is checked. The Djinni will gain Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly until the end of turn as a side effect of the spell being copied and cast Cast spell is an ability that allows a minion to cast a spell. The spell is both created and put into effect by the minion without paying the mana cost. The ability in effect sees on it.
- When Power Overwhelming Power Overwhelming Set: Hall of Fame Type: Spell Class: Warlock Rarity: Common Cost: 1 Abilities: Destroy Tags: Triggered effect Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.We cannot even describe is cast upon a minion currently stolen by Shadow Madness, it may not destroy the minion at the end of that turn, but instead might wait until the end of the originally controlling player`s turn. The minion`s original owner would therefore get the chance to make use of it for one more turn, including the +4/+4 effect. Whether or not this happens is determined by the hidden Player ID See more: Advanced rulebook#Dominant Player Bug Player_ID is a hidden identifier in Hearthstone s code that distinguishes the players in a game using ID numbers 1 and 2. Player number 1 may unofficially be called the determined randomly at the start of the match: Only Player_ID 2 will fall victim to this effect; Player_ID 1 will return the minion and then see it immediately destroyed as expected. This discrepancy is due to the Dominant Player Bug.
Trivia
- During the game`s alpha, this card was named "Dark Command".