Attribute


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Attributes are key values which define a character Characters are representations of people, creatures, and certain objects and mechanical creations within Hearthstone. A character may be a minion or a hero. Each character has an Attack and a Health attribute, and can attack or weapon`s power, cost and survivability. Attributes of some kind are found on all cards Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, hearthstone , as well as heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. hearthstone .

  • Mana cost is the only attribute present on all cards, determining how much mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by hearthstone it costs to play that card
  • Attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to is present on all minion and weapon cards, determining how much damage they can deal
  • Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If hearthstone and Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only hearthstone serve to counter damage suffered, determining the survivability of minions and heroes
  • Durability determines the number of times a weapon can be used before being destroyed

Attack and Health (or Durability for weapons) are commonly referred to as stats (statistics), and certain effects such as Darkspeaker Darkspeaker Set: Whispers of the Old Gods Type: Minion Rarity: Epic Cost: 5 Attack: 3 Health: 6 Abilities: Battlecry Battlecry: Swap stats with a friendly minion.People often think that Darkspeaker is the arch nemesis of hearthstone can swap stats between cards. Stats are often presented numerically in the form Attack/Health, and minions are often referred to by their stats. For example a " 2/3 River Crocolisk Set: Basic Type: Minion Subtype: Beast Cost: 2 Attack: 2 Health: 3 Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.See this card on Hearthpwn data page] River Crocolisk hearthstone " is a minion with 2 Attack and 3 Health. Weapons can also be referred to by their stats; a " 5/2 weapon Arcanite Reaper Set: Basic Type: Weapon Class: Warrior Cost: 5 Attack: 5 Durability: 2 No… actually you should fear the Reaper.See this card on Hearthpwn data page] Arcanite Reaper is a warrior weapon card, from hearthstone " has 5 Attack and 2 Durability. The other attributes, Armor and mana cost, are not considered stats for game purposes, although some players consider mana cost to be a stat.

Attack

For the act of attacking, see Attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to .

Attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to measures a character or weapon`s capacity to deal damage, and is found on all minion and weapon cards. The current Attack value is shown in the bottom left, set against a single sword for heroes and minions, or a pair of crossed swords for weapons.

When characters engage in combat This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to , they deal damage to each other equal to their Attack values. Characters with zero Attack (e.g., Shieldbearer Shieldbearer Set: Classic Type: Minion Rarity: Common Cost: 1 Attack: 0 Health: 4 Abilities: Taunt TauntHave you seen the size of the shields in this game?? This is no easy job.See this card on Hearthpwn hearthstone , Nat Pagle Nat Pagle Set: Classic Type: Minion Rarity: Legendary Cost: 2 Attack: 0 Health: 4 Abilities: Draw cards Tags: Random, Triggered effect At the start of your turn, you have a 50% chance to draw an hearthstone , or many heroes) cannot be commanded to attack targets, but if their Attack attributes are increased, they immediately become able to attack.

Heroes by default have zero Attack, but can equip weapons and use abilities to grant them an Attack value. Equipping a weapon will automatically increase the hero`s Attack by an amount equal to the weapon`s Attack, but only during their own turn. Effects such as Heroic Strike Heroic Strike Set: Basic Type: Spell Class: Warrior Cost: 2 Give your hero +4 Attack this turn.Really, if you re a hero, this is every strike.See this card on Hearthpwn data page] Heroic Strike is a hearthstone or Shapeshift Shapeshift Type: Hero Power Class: Druid Cost: 2 Abilities: Gain Armor Hero Power +1 Attack this turn. +1 Armor.See this card on Hearthpwn data page] Shapeshift is the druid s basic Hero Power. Contents 1 Notes hearthstone can also increase a hero`s Attack, but only temporarily, and only during their own turn. Since heroes have no Attack value on the opponent`s turn, they usually deal no damage when attacked, and deal nearly all their damage when attacking. Be that as it may, their Attack attribute will deal defensive damage if they are somehow attacked on their own turn.

Numerous effects can be used to alter a character`s Attack value. Most increase the Attack, either permanently (e.g. Shattered Sun Cleric Shattered Sun Cleric Set: Basic Type: Minion Cost: 3 Attack: 3 Health: 2 Abilities: Battlecry Battlecry: Give a friendly minion +1/+1.They always have a spare flask of Sunwell Energy Drink™!See this card on Hearthpwn data hearthstone , Mark of the Wild Mark of the Wild Set: Basic Type: Spell Class: Druid Cost: 2 Abilities: Taunt Tags: Taunt-granting Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)Not to be confused with Jim of the Wild.See this card hearthstone ) or temporarily (e.g. Dark Iron Dwarf Dark Iron Dwarf Set: Classic Type: Minion Rarity: Common Cost: 4 Attack: 4 Health: 4 Abilities: Battlecry Battlecry: Give a minion +2 Attack this turn.Guardians of Dark Iron Ore. Perhaps the most annoying ore, given hearthstone , Savage Roar Savage Roar Set: Basic Type: Spell Class: Druid Cost: 3 Tags: Area of effect Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". hearthstone ), while a few decrease Attack (e.g. Shrinkmeister Shrinkmeister Set: Goblins vs Gnomes Type: Minion Class: Priest Rarity: Common Cost: 2 Attack: 3 Health: 2 Abilities: Battlecry Battlecry: Give a minion -2 Attack this turn.After the debacle of the Gnomish World Enlarger, gnomes hearthstone ) or set it to a specific value (e.g. Humility Humility Set: Basic Type: Spell Class: Paladin Cost: 1 Change a minion s Attack to 1.This card makes something really damp. Oh wait. That s "Humidity."See this card on Hearthpwn data page] Humility is a paladin spell hearthstone , Aldor Peacekeeper Aldor Peacekeeper Set: Classic Type: Minion Class: Paladin Rarity: Rare Cost: 3 Attack: 3 Health: 3 Abilities: Battlecry Battlecry: Change an enemy minion s Attack to 1.The Aldor hate two things: the Scryers and smooth jazz.See hearthstone ). If a character`s Attack value would be reduced below 0, 0 is displayed and used instead. For instance, using a Shrinkmeister`s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are on a Wrath of Air Totem Wrath of Air Totem Set: Basic Type: Minion Subtype: Totem Class: Shaman Cost: 1 Attack: 0 Health: 2 Abilities: Spell Damage Spell Damage +1See this card on Hearthpwn data page] For the option provided by hearthstone will not result in any change to the Totem`s Attack value, and if you then buff it with Abusive Sergeant Abusive Sergeant Set: Classic Type: Minion Rarity: Common Cost: 1 Attack: 1 Health: 1 Abilities: Battlecry Battlecry: Give a minion +2 Attack this turn.ADD ME TO YOUR DECK, MAGGOT!See this card on Hearthpwn data page] hearthstone `s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are the Totem`s Attack will still be 0.

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Health

See more: Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If hearthstone

Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If hearthstone , sometimes colloquially referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. If a character`s Health is reduced to 0 (or lower) that character will be destroyed. Health is displayed at the bottom right corner of each character`s card or portrait, set against a red drop of blood.

Unlike other stats, Health has both a current and a maximum value. Taking damage will reduce the current Health value, while healing Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Healing effects or Restore Health hearthstone effects can increase the current value, up to the maximum; enchantments An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, hearthstone can also change the maximum Health value. Characters below maximum Health are considered " damaged Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If hearthstone ", which can enable certain effects such as Enrage An Enraged minion Enrage is a minion ability where the stated effect becomes active only when the minion is damaged. If the minion is healed back to full Health, the Enrage effect will be cancelled. hearthstone . Each character enters play at maximum Health.

Armor

See more: Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only hearthstone

Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only hearthstone is a form of secondary Health available only to heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. hearthstone , gained through certain spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the hearthstone , Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and hearthstone and minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion hearthstone . Damage taken will always be deducted from Armor before Health. Only when a character has no armor or is reduced to 0 Armor will they lose Health from a damaging attack. Armor can effectively extend a hero`s Health far beyond the 30 points otherwise allowed. Armor is only shown when present, in which case it is shown on the centre right of the hero, just above the Health icon, set against a silver, unbroken shield.

Obtained only through specific effects, Armor is largely unavailable to most classes. It is most strongly associated with the warrior The  Warrior is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Garrosh Hellscream and Magni Bronzebeard. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 6 hearthstone class, followed by the druid The  Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy hearthstone class.

Durability

Durability is an attribute found only on weapons Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a hearthstone , although it is also displayed on heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. hearthstone who have weapons equipped. It reflects the number of attacks the weapon is capable of making before it is used up. Each time a weapon is used to attack, it will lose one point of Durability. When a weapon reaches 0 Durability, it will be destroyed. Durability is shown in place of the Health stat, in the bottom right corner of the weapon display, on an icon depicting a rended shield.

Durability is only lost when the possessing hero directly attacks a target. Durability therefore is not lost if the possessing hero is attacked during the opponent`s turn (since the weapon will not be used), and even in the few cases where it is possible for the hero to be attacked by a minion during their own turn (and the weapon does deal damage), Durability will still not be reduced. This prevents plays such as Misdirection Misdirection Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Secret Tags: Combat-related, Triggered effect Secret: When a character attacks your hero, instead he attacks another random character.Sometimes it s as simple as putting hearthstone from punitively sapping a weapon`s Durability beyond the player`s control.

Certain cards and effects can directly affect a weapon`s Durability, such as the warrior spell Upgrade! Upgrade! Set: Classic Type: Spell Class: Warrior Rarity: Rare Cost: 1 Abilities: Equip Tags: Durability-related, Weapon-generating, Weapon-related If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.Easily worth 50 DKP.See this card hearthstone and the Pirate Pirates are a type of minion. The majority of Pirate cards fit a weapon theme and are most useful in decks that featureSpecial attraction a lot of weapons. Pirates are associated with the rogue and warrior hearthstone minion Bloodsail Corsair Bloodsail Corsair Set: Classic Type: Minion Subtype: Pirate Rarity: Rare Cost: 1 Attack: 1 Health: 2 Abilities: Battlecry Tags: Durability-related, Weapon-related Battlecry: Remove 1 Durability from your opponent s weapon.Every pirate uses the same four digits hearthstone `s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are , and some weapons such as Eaglehorn Bow Eaglehorn Bow Set: Classic Type: Weapon Class: Hunter Rarity: Rare Cost: 3 Attack: 3 Durability: 2 Tags: Durability-related, Secret-related, Triggered effect Whenever a friendly Secret is revealed, gain +1 Durability.First Lesson: Put the pointy end hearthstone have such effects built-in. See below for a list.

One exception to the normal rules for Durability is Gorehowl, which does not lose Durability if used to attack a minion, but instead loses Attack.

Related cards

For Wild format listings, see Durability/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Atiesh None Weapon Any 3 1 3 After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability.
Toxic Sewer Ooze Common Minion Any 3 4 3 Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are : Remove 1 Durability from your opponent`s weapon.When Sergeant Sally shows up unexpectedly, DO NOT FLUSH YOUR MANA CRYSTALS DOWN THE TOILET.
Bloodsail Corsair Bloodsail Corsair Set: Classic Type: Minion Subtype: Pirate Rarity: Rare Cost: 1 Attack: 1 Health: 2 Abilities: Battlecry Tags: Durability-related, Weapon-related Battlecry: Remove 1 Durability from your opponent s weapon.Every pirate uses the same four digits hearthstone Rare Minion Pirate Any 1 1 2 Battlecry: Remove 1 Durability from your opponent`s weapon.Every pirate uses the same four digits to access Automated Gold Dispensers. It`s called the "Pirate`s Code".
Bloodsail Cultist Rare Minion Pirate Warrior 3 3 4 Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are : If you control another Pirate, give your weapon +1/+1.They`re really just in it for the Blood Parrot.
Eaglehorn Bow Eaglehorn Bow Set: Classic Type: Weapon Class: Hunter Rarity: Rare Cost: 3 Attack: 3 Durability: 2 Tags: Durability-related, Secret-related, Triggered effect Whenever a friendly Secret is revealed, gain +1 Durability.First Lesson: Put the pointy end hearthstone Rare Weapon Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability.First Lesson: Put the pointy end in the other guy.
Upgrade! Upgrade! Set: Classic Type: Spell Class: Warrior Rarity: Rare Cost: 1 Abilities: Equip Tags: Durability-related, Weapon-generating, Weapon-related If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.Easily worth 50 DKP.See this card hearthstone Rare Spell Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.Easily worth 50 DKP.
Gorehowl Epic Weapon Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.Grommash Hellscream`s famous axe. Somehow this ended up in Prince Malchezaar`s possession. Quite the mystery!
Sword of Justice Epic Weapon Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability.I dub you Sir Loin of Beef!
Captain Greenskin Legendary Minion Pirate Any 5 5 4 Battlecry: Give your weapon +1/+1.He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren`t for those pesky kids!
Harrison Jones Legendary Minion Any 5 5 4 Battlecry: Destroy your opponent`s weapon and draw cards equal to its Durability.“That belongs in the Hall of Explorers!”
Showing all 10 cards
Atiesh(42209).png
Toxic Sewer Ooze(49701).png
Bloodsail Corsair(453).png
Bloodsail Cultist(35204).png
Eaglehorn Bow(363).png
Upgrade!(638).png
Gorehowl(96).png
Sword of Justice(567).png
Captain Greenskin(267).png
Harrison Jones(602).png

Mana cost

See more: Mana cost

Mana cost determines how much mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by hearthstone is required to play a card from the hand, or use a Hero Power. The number is displayed inside a blue crystal in the upper left corner of each card, and at the top of each Hero Power. When a card is played or a Hero Power used, its mana cost is deducted from the player`s supply of mana for that turn. Some effects can modify mana costs, although no mana cost can ever be less than zero.

Exchanging stats

While each stat is generally quite separate to and unaffected by the other stats, certain effects can allow them to directly influence or be exchanged for each other.

Examples include Crazed Alchemist, Lightspawn, Gorehowl, Reversing Switch and Inner Fire. Effects such as Inner Rage and Cruel Taskmaster`s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are also serve to trade one stat for another.

Notes

Stat numbers are able to climb as high as 10 digits, with Attack and Health values as high as 2,147,483,647 recorded in-game. Minions have been shown to "reset" to 0 Attack or Health upon exceeding 2 billion by a large enough margin. This is likely due to programming limits to stat sizes: integers are commonly stored with 32 bits, so exceeding 31 bits would cause the number to loop around to negative values. The highest possible Health has indeed been proven to be 231-1 (2,147,483,647), and it is suspected that other attributes have the same maximum. Assuming this is correct, negative Attack or Max Health appear to be displayed as simply 0. In the case of Attack, this hidden negative value can make the attribute appear "stuck" at 0 even when further buffs are applied, since the underlying number is actually far less than 0. Non-positive Health, on the other hand, simply results in the immediate death of the minion.

Aside from the maximum value, other anomalies have been found when Hearthstone does calculations with large stat values. These have been hypothesized to be due to floating-point arithmetic used during some effects, leading to lower precision and the somewhat inaccurate arithmetic that was observed, but also reduced vulnerability to the integer overflow described above.