Info
Beta 1.8
Official name | |
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Release date | Sep. 15, 2011 |
Development versions | Pre-releases |
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Other editions of 1.8 | |
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Beta 1.8 is the first releaseAnnounce of the Adventure Update The Adventure Update was a major update to Minecraft focused on fighting, exploration, and adventuring, as well as other aspects. Its content was implemented in Beta 1.8 and Minecraft 1.0. It was announced on Jun. . It introduced featuresSpecial attraction that focused on fighting, exploration, and adventuring, as well as other aspects.
Videos
General
- Changes with debug-view (F3)
- Mobs are no longer visibly labeled with their entity ID
- The world`s numeric seed is displayed in a field below player position.
- Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
- The version tag appears in-game again.
- The `Multiplayer join screen` has been improved, mainly with a server list The multiplayer server list in Minecraft. Minecraft includes an in-game server list for multiplayer in which users can save the servers they visit. Minecraft does not have a pre-populated server list directly available from in-game .
- Main menu/options changes
- The main menu`s background is now an animated scene.
- The version tag is now displayed on the bottom-left rather than the top-left
- New sliders for Field of View and Brightness
- 4 new entries in control list
- "Attack", "Use Item", and "Pick Block" can now be remapped.
- Player list in SMP, defaults to Tab ⃢₆Ⅱ.
- The game`s coding now allows for mods The contents of this page are not supported by Mojang AB, the Minecraft Wiki, the Minecraft IRC channel or the Minecraft Forums. See game modifications. For server moderators, see Operator. An example to more easily change the ( map The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 ) height.
- Players with the OP position on a server can switch back and forth between survival and creative mode.
Gameplay
- New improved lighting Light (or lighting) in Minecraft affects visibility, mob spawning, and plant growth. Contents 1 Brightness 1.1 Spread 2 Sources of light 2.1 Blocks 2.2 Other 3 Light-filtering blocks 4 Effects of light 4.1 Mobs 4.2
- Day/night cycles no longer require chunk updates and is a smooth transition
- The lighting on a block is given a tint based on the most prominent source of light
- Reddish from artificial light sources
- Blue from Moonlight
- Total darkness keeps the same black tint
- Sunlight gives the same white tint
- Artificial light now gives a very subtle `flicker`.
- Improved sunrise and sunset.
- Clouds change color during sunrise and sunset to match the sky color.
- Horizon, specifically haze changes color more vividly during sunset and sunrise.
- Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
- Cloud movement syncs with the game`s time.
- Rain and snow both render faster
- Armor bar moved to above hearts, due to food bar.
- Holding the left mouse button with a weapon will now only swing once.
- Holding the right mouse button to place blocks is slightly slower than before.
- ⃢₇₧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
World Generation
- Generated structures
- Villages Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “
- Strongholds Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes
- Abandoned mineshafts Abandoned mineshaft Biome Any Consists of Wooden Planks Fence Rail Torch Cobweb Dirt Monster Spawner Minecart with Chest Can generate post-generation No First appearances See history "Mine" redirects here. For information about mining, see Mining.
- Ravines
- New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
- Rivers flowing through/in between biomes.
- Ocean biomes A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you , that are deeper and much more vast than before.
- Mountain biome
- Swamp
- Snow Snow Transparency No Luminance No Blast resistance 1 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Snowball (4) Data value dec: 80 hex: 50 bin: 1010000 Name snow See the full block. For the in taiga and tundra biomes do not generate for technical reasons.
- New ocean floor; random mix of sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This , dirt Dirt Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 03 hex: 3 bin: 11 Name dirt See Dirt. For the similar block, see , and clay Clay Type Raw materials Durability N/A Renewable No Stackable Yes (64) Experience Smelting: 0.3 First appearances See history Data value dec: 337 hex: 151 bin: 101010001 Name clay_ball See the item. For the block, see .
Blocks & Items
- Eating any raw food or rotten flesh Rotten Flesh Type Food Restores 4 () 80% chance of Hunger for 0:30 Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 367 hex: 16F bin: 101101111 Name rotten_flesh Rotten flesh is a has a chance to give the player food poisoning which makes the hunger bar decrease three times as fast.
- Shears Shears Type Tools Durability 238 Renewable Yes Stackable No First appearances See History Data value dec: 359 hex: 167 bin: 101100111 Name shears Shears are a tool used primarily to shear sheep and mine a few types of can now collect tall grass Grass Transparency Yes Luminance No Blast resistance 0 Tool Renewable Grass, Fern, Double variants: Yes Shrub: No Stackable Yes (64) Flammable Yes Drops Seeds (0–1) Data values Grass, Fern or Shrub dec: 31 hex: 1F bin: 11111 Double and vines Vines Transparency Yes Luminance No Blast resistance 1 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 106 hex: 6A bin: 1101010 Name vine Vines are non-solid blocks, 1⁄16 of a block in thickness,
- Both Wooden and Stone pressure plates Pressure Plate Transparency Yes Luminance No Blast resistance 2.5 Tools Renewable Yes Stackable Yes (64) Flammable Wooden: No, but catches fire from lava Others: No Drops Itself Data values See Data values Name See Data can now be placed on fences Fence Transparency Yes Luminance No Blast resistance 15 (Wood) 30 (Nether Brick) Tools Renewable Wood: Yes Nether Brick: No Stackable Yes (64) Flammable Wood: Yes Nether Brick: No Drops Itself Data values See Data values .
- New texture for moss stone Moss Stone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 48 hex: 30 bin: 110000 Name mossy_cobblestone Moss stone is a block of cobblestone with moss .
- Improved chest Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) model with a 3D lock.
- Improved model for torches Torch Transparency Yes Luminance 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 50 hex: 32 bin: 110010 Name torch See the common light-emitting torch. placed on walls.
- User-placed leaf blocks Leaves Transparency Partial (diffuses sky light) Luminance No Blast resistance 1 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Sapling (0–1) @@@#@@@Apple(apple.com)###@### (0–1) (from oak and dark oak leaves) Data values Oak/Spruce/Birch/Jungle dec: 18 hex: 12 no longer decay.
Mobs
- Passive mobs will randomly flee if attacked by the player or other mobs (such as wolves Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425 ).
- Zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn drop rotten flesh Rotten Flesh Type Food Restores 4 () 80% chance of Hunger for 0:30 Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 367 hex: 16F bin: 101101111 Name rotten_flesh Rotten flesh is a instead of feathers Feather Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 288 hex: 120 bin: 100100000 Name feather Feathers are items dropped by chickens and parrots. Contents 1 Obtaining 1.1 Drops .
- The snout on pigs Pig Health points 10 () Size Adult: Height: 0.9 Blocks Width: 0.9 Blocks Baby: Height: 0.45 Blocks Width: 0.45 Blocks Spawn Opaque blocks with a (Minimum) two block space above them. First appearances See History now protrude from their head.
- Skeletons now hold full-size bows.
- Player-to-mob damage decreased by half a heart.
- Arrows Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal that hit a mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of visually "stick" into the mob rather than just disappear.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- Animals no longer despawn which makes it possible to capture them.
Removed
- Old Terrain was removed
- The Far Lands This page contains content that is no longer in the game. The X/Z Far Lands terrain generation and most bugs and glitches were fixed as of Beta 1.8. Please note, though, that certain entity bugs were removed
- Humans Human Health points 20 () Attack strength Easy: 1 () Normal: 2 () Hard: 3 () Spawn Removed Entity First appearances See History Internal ID 49 Entity ID Monster This page contains content that is Commands, hacks and codes were all removed, except for its AI but then in a later update the AI was removed.
Fixes
5 bugs fixed
- The ⃢₇₧ Shift+Click crash bug from 1.8pre2 is fixed.
- Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
- Destroying boats and minecarts now creates particles.
- Ghast attack sounds are fixed in SMP.
- The Far Lands This page contains content that is no longer in the game. The X/Z Far Lands terrain generation and most bugs and glitches were fixed as of Beta 1.8. Please note, though, that certain entity bugs had been removed; there is now only void.
- Fixed cactus Cactus Transparency Yes Luminance No Blast resistance 2 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Experience Smelted: 0.2 Drops Itself Data value dec: 81 hex: 51 bin: 1010001 Name cactus “ What do you reckon and trapdoor items being too big