Chunk


Info

Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 256.


Chunks are 16 ℂₗ 16 ℂₗ 256 segments of the Minecraft worlds The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 minecraft .

Trivia

  • If you stand in a chunk that has not generated yet, the world immediately becomes invisible until you are in a valid chunk. This does not happen if your Y coordinates are beyond the chunk boundaries.

Videos

Generation

Chunks are 16 blocks wide, 16 blocks long, and 256 blocks high, which is 65,536 blocks total. Chunks are generated around players when they first enter the world This article may need cleanup to comply with the style guide. Please help improve this if you can. The talk page may contain suggestions. A spawn chunk is a chunk within the area surrounding the . As they wander around the world, new chunks are generated as needed. There are a possible fourteen trillion (14,062,500,000,000) real chunks that can be generated. There are 7.46*10244,700 possible chunks, excluding entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects minecraft .

The exact number of generated chunks varies in single player mode, depending on view distance and movement. In multiplayer See the multiplayer experience in Minecraft. For the multiplayer software, see Server. PvP (Player versus Player) on a multiplayer server. Multiplayer is the server-based version of Minecraft that enables multiple players to minecraft mode, a grid with a default inradius of 10 (for a total of 21x21 or 441) chunks is loaded around each player and sent to the player by default, although this can be configured The default server.properties file. server.properties is the file which stores all the settings for a multiplayer (Minecraft or Minecraft Classic) server. If you are going to edit server.properties it is important that you use the minecraft to be between 3 and 15, usually only lowered with a poor connection home server. Chunks within the set range may have activity (mobs spawning, trees Tree Biome Anywhere in the Overworld where light and dirt are present. Consists of Wood Leaves Vines (large jungle, dying and some fallen trees) Mushroom (some fallen trees) Cocoa (some jungle trees) Can generate post-generation minecraft growing, water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 minecraft flowing, dropped items See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see minecraft disappearing etc.), while chunks outside of this range are inactive, and are stored on the disk (this `store until needed` memory management is commonly used with procedurally-generated terrain so that the players` computers don`t have to track and update hundreds of plants and mobs simultaneously). Chunks will not save again if they were saved in the last 30 seconds.

Slimes Slime Health points Big: 16 () Small: 4 () Tiny: 1 () Attack strength Big: 4 () Small: 2 () Tiny: 0 () Size Big: Height: 2.04 Blocks Width: 2.04 Blocks Small: Height: 1.02 Blocks minecraft can only spawn in specific chunks, determined by a calculation performed on the chunk coordinates. There are a number of utilities and mods that allow the player to tell which chunks they can spawn in; see here for details.

Minecraft`s renderer divides a world chunk into sixteen 16x16x16 render chunks, which are compiled OpenGL display lists, to speed up rendering significantly. They need to be rebuilt each time when blocks within these chunks are changed.

Chunks are generated with the help of the map seed See the level generation seed. For other uses, see Seeds (disambiguation). Minecraft seeds are values made up of character(s) (including negative or positive integers) that are used as the basis for generating , which means that the chunks are always the same if you would use the same seed again, so long as the map generator and version number This is not an official version history or changelog. For the official list, please visit the Minecraft website. For versions 1.11 and prior, please check the Mojang website. For versions prior to Beta 1.8, please minecraft remains the same.

Spawn chunks

The chunks in the area immediately surrounding the world spawn point are special chunks that are never unloaded from memory as long as at least one player is in the Overworld. This means that things like redstone mechanisms See redstone circuits. For other redstone-related articles, see Redstone (disambiguation). Contents 1 Redstone basics 1.1 Redstone components 1.2 Power 1.3 Power level 1.4 Redstone update 1.5 Redstone tick 1.6 Signals and pulses minecraft and mob farms See farms which spawn mobs in natural conditions. For single-species farms built around a Monster Spawner, see Tutorials/Monster Spawner Traps. Mob Farms are structures built to acquire mob drops more easily and minecraft will continue to operate even when all players are very far away.

Finding chunk edges

Chunkf32.png

The key F3+G can be used to display chunk boundaries.

Alternately, pressing the "F3" button opens the Debug screen Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory minecraft which shows the player`s X, Y, and Z coordinates, in addition to the "c" variable. These coordinates will change as the player moves around. The player can know which chunk they are in by the variable "c" that is next to both "x" and "z" variables. The number in the brackets specifies how far the player is from the north-western corner of the chunk, so if the "c" beside X was 3(5), and the "c" beside Z was 2(4), then the player is on chunk (3, 2), and is on block (5, 4) from the north-western corner.

X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: (96, -32) is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates -48 to -32. Another one is between X coordinates 96 to 112 and Z coordinates -32 to -16, and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks.

Essentially, the player is in the top-left corner (north-western) of a chunk when both x and z coordinates are divisible by 16.

Additionally, the player can know which chunk they are on by this formula:
The X of chunk will be Floor( X coordinate / 16 )
The Z of chunk will be Floor( Z coordinate / 16 )
Where Floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27
In other words if X was 27, Z was -15 the chunk will be chunk ( Floor( 27 / 16 ), Floor( -15 / 16 ) ) which means the player is on chunk (1, -1)
Also, The player can know how far he is from the north-western corner by this formula:
(X or Z coordinate) AND 15

In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 minecraft , when toggling fancy graphics, the world will render again, loading only the chunk the player is in for a split second. This method is useful for finding chunk boundaries as there will be a clear line visible in that split second.

Video

Creation of Chunks

Chunks are created with the help of the Map-Seed, which means that the chunks are always the same if you would use the same Seed again (on the same version at least).

Finding Chunk Edges

  • Pressing the "F3" button opens the Debug screen which shows the player`s X, Y, and Z coordinates. These coordinates will change as the player moves around. X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: (96, -32) is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates -48 to -32. Another one is between X coordinates 96 to 112 and Z coordinates -32 to -16, and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks.
  • One can make a timer with repeaters and hook up a sticky piston to it. Put glowstone in front of the piston. The light will flicker while the piston moves and if you are up on a high pole, one can see that the light updates on the chunks at slightly different times. This can also be achieved with 2 regular pistons.