Debug mode


Properties

Debug mode contains all Minecraft Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria minecraft blocks See the various blocks found in Minecraft. For the blocking with shields that reduces damage when performed, see Blocking. All blocks Blocks are the basic units of structure in Minecraft. Contents 1 minecraft , in all of their existing block states See the definition of the block states. For the files that determine block models, see Models#Block states. Block states are extra pieces of data that further define a block. Contents 1 List minecraft , organized in a single world. The world will update automatically to include any new registered block IDs See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition minecraft that are added. Therefore, this mode is useful not only to Mojang Mojang AB Type Subsidiary Founder(s) Markus Persson, Jakob Porsér, and Carl Manneh Founded 2009 Headquarters Stockholm, Sweden Key people Jens Bergensten Products Minecraft, Scrolls, Cobalt, and Crown and Council Parent @@@#@@@Microsoft(microsoft.com)###@### Studios Links Site Mojang minecraft developers, but also to creators of resource packs See the system to customize assets since 1.6.1. For the system used before 1.6.1, see Texture pack. The default textures, with a custom resource pack (DokuCraft) in the center. The resource pack minecraft and mods The contents of this page are not supported by Mojang AB, the Minecraft Wiki, the Minecraft IRC channel or the Minecraft Forums. See game modifications. For server moderators, see Operator. An example minecraft .

Trivia

  • It is still possible to change gamemodes and difficulty using the /gamemode and /difficulty commands
  • There are "5485" blocks total.
  • The gap between the wool and flowers are the ways pistons can go.

Info

Videos

Trivia

  • The set biome for this mode is plains by default in the Overworld.
  • The sun is displayed as if it were the beginning of the day (time 1000), but the day-night cycle is disabled.
    • Regardless, the time can still be adjusted with the use of the /time command, and the day-night cycle can be toggled with the use of the /gamerule doDaylightCycle command. The time can be also advanced from nighttime to sunrise with the use of a bed.
  • Using a map does not create an accurate map of the blocks in the world.

Accessing

Debug mode selected; note that all of the other world settings are unavailable.

To select the debug mode, hold the ⃢₇₧ Shift key while clicking the "World Type" button in the world creation menu. Debug mode will then be the world type directly after Customized An example of custom terrain generation. Customized is a world type that replaces the normal varied terrain of the Overworld with custom features. Contents 1 Customization 1.1 Basic settings 1.2 Ore settings 1.3 Advanced settings minecraft , and just before Default World Type is an option to change how worlds generate in Minecraft. Contents 1 World types 1.1 Computer and Pocket Editions 1.2 Computer and Console Editions 1.3 Computer Edition exclusive 1.4 Pocket Edition exclusive 1.5 minecraft .

Upon selecting debug mode, the "Bonus Chest", "Generate Structures", and "Allow Cheats" options are removed from the menu. The game mode is set to Spectator Java Edition Only Spectator mode is a game mode which allows you to fly around and observe the world without interacting with it in any way. Spectator mode can be entered by using the command , and the difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 minecraft is locked on peaceful; be that as it may, /gamemode and /difficulty will work as usual within the world.

Block grid

The block grid is approximately 144ℂₗ148 in size, occupying the +X,+Z (southeast) quadrant, although the barrier Barrier Transparency Partial (lets light pass through) Luminance No Blast resistance 18,000,003 Tool None Renewable No Stackable Yes (64) Flammable No Drops Nothing Data value dec: 166 hex: A6 bin: 10100110 Name barrier See the minecraft floor extends past the grid in all directions to the world border World border First appearances See History Java Edition Only See the customizable border. For the physical edge of the playable world, see World boundary. For the phenomenon that existed before Beta 1.8, minecraft . Blocks are sorted in a grid spread across an altitude Chart lining up Y-coordinate values (left) to block layers (right). Altitude is a measurement of vertical distance, or distance along the Y-axis. Contents 1 Definition 2 Limits 3 Natural resources and altitude 3.1 The Nether minecraft of y=70, with a barrier Barrier Transparency Partial (lets light pass through) Luminance No Blast resistance 18,000,003 Tool None Renewable No Stackable Yes (64) Flammable No Drops Nothing Data value dec: 166 hex: A6 bin: 10100110 Name barrier See the minecraft floor at y=60. Other than the barrier floor, the remainder of the map is empty.

Starting at 0,0, the blocks are arranged first in rows of 75 block states from north to south, then in 73 rows from west to east, with an additional partial row of 10 states, following first the numerical data values of the blocks, then the block state names and values in alphanumeric order. There are 5,485 unique block states. Every block state generates only once.

Other dimensions

View of the Nether debug world
View of the End debug world

If a Nether Nether portal Consists of Obsidian Nether Portal Can generate post-generation Yes, when the player builds an appropriate frame and lights it with flint and steel First appearances See History See the structure. minecraft or End portal End Portal Room Biome Any Overworld biome Consists of Mossy Stone Bricks Cracked Stone Bricks Stone Bricks Stone Brick Stairs Iron Bars Lava Silverfish spawner End Portal Frame End Portal Can generate post-generation No First minecraft is used, the player will spawn in a Nether version or an End version of the debug world, respectively. The sky, light level and other properties will remain appropriate to the dimension Dimensions may refer to: The Overworld - The starting dimension in Minecraft. The Nether - The hellish dimension accessible by entering a nether portal from the Overworld. The End - The dimension with floating end .

In the End, the ender dragon Ender Dragon Health points 200 ( × 100) Attack strength Peaceful: 0 () Easy: 6 () Normal: 10 () Hard: 15 () Breath attack: 6 () after a half-second Exploding fireball attack: 12 () after minecraft and its ender crystals End Crystal Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 200 PE: 71 Network ID PC: 51 Entity ID ender_crystal Drops None First appearances See History Data value dec: 426 hex: 1AA bin: 110101010 minecraft will still spawn, although the dragon cannot break or interact with blocks. If the end portal is used in the End, the end poem The "End Poem" is a text-based message written by Julian Gough 1] that appears after the player travels to the End and kills the Ender Dragon. Notch has stated that Gough s short story The iHole and credits will appear as normal. If using an ender pearl Ender Pearl Type Raw materials Durability N/A Renewable Yes Stackable Yes (16) Internal ID PC: 14 PE: 87 Network ID PC: 65 Entity ID ender_pearl First appearances See History Data value dec: 368 hex: 170 bin: 101110000 Name minecraft to utilize the end gateway portal End Gateway Portal Biome The End Consists of Bedrock End Gateway Can generate post-generation Yes, when an ender dragon is killed. First appearances See history See the portal created after defeating the minecraft , the gateway teleports the player, but in keeping with debug mode world generation, no outer islands nor a returning gateway portal will generate.

Block behavior

It is impossible for the player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 minecraft to break any block, even in game modes See general gameplay in Minecraft. For instructional material, see Tutorials. A fresh Survival game. Gameplay in most game modes of Minecraft consists mainly of adding and destroying a variety of different blocks minecraft in which they otherwise could. Likewise, placing blocks is impossible, and the /setblock, /clone and /fill commands cannot be executed.

Any block whose interactions do not change its block state See the definition of the block states. For the files that determine block models, see Models#Block states. Block states are extra pieces of data that further define a block. Contents 1 List minecraft can still be used (including chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) minecraft , beds Bed Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 1 Hardness 0.2 Tool Any tool Renewable Yes Stackable No Flammable PC: No, but catches fire from lava PE: No First appearances See minecraft , cake Cake Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable No (Yes, 64 in Console Edition) Flammable No Drops None Data values Block dec: 92 hex: 5C bin: 1011100 Item dec: 354 hex: 162 bin: 101100010 Name minecraft , etc). Although a block`s state cannot change, its block entity A block entity (previously named tile entity) is extra data associated with a block, beyond the block ID and 4 extra bits of data that every block has. Usage edit | edit source] Block entities data can change, either through normal player interaction or with the use of the /blockdata command.

These unique properties of debug mode can cause certain blocks to behave in unexpected ways:

Video

History

Official release
1.8 14w26a Added Debug Mode world type.
Block entity graphics would disappear when a block is hit, door and trapdoor hitboxes were inconsistent with their state, and not all interfaces were accessible.
14w27a Different block states are used instead of metadata.
Options are disabled when creating the world, and the only game mode available is Spectator Mode.
Block states now generate in a square pattern rather than in an infinite repeating grid.
1.9 15w31a All interfaces are now accessible.
15w37a Block entity graphics are now regenerated (and set to default), when the block is hit.
15w38a Door and trapdoor hitboxes are now consistent with their state.

Issues

Issues relating to ⃢₀ₜDebug mode⃢₀₝ are maintained on the issue tracker. Report issues there.

Note that any bugs relating to using other game modes than spectator are resolved as invalid due to the fact that the world type can only be legitimately accessed in spectator.

Gallery


Environment