A (?) denotes version`s info here is guess-work, possibly incorrect.
The Indev Indev Starting version 0.31 (Dec. 23, 2009) Latest version Minecraft Indev (Feb. 23, 2010) Paid Yes This page contains content that is no longer in the game. These featuresSpecial attraction only exist in outdated versions of development phase started on Dec. 23, 2009 and ended on Feb. 27, 2010. It was preceded by Classic This is not an official version history or changelog. For the official list, please visit the Minecraft website. For versions 1.11 and prior, please check the Mojang website. For versions prior to Beta 1.8, please and followed by Infdev This is not an official version history or changelog. For the official list, please visit the Minecraft website. For versions 1.11 and prior, please check the Mojang website. For versions prior to Beta 1.8, please . Indev means: "in development"
Version Title/Number | Date of Addition | Additions Summary |
Minecraft Indev | Feb. 23, 2010 | |
Minecraft Indev | Feb. 19, 2010 | |
Minecraft Indev | Feb. 18, 2010 | |
Minecraft Indev | Feb. 14, 2010 | |
Minecraft Indev | Feb. 12, 2010 | |
Minecraft Indev | Feb. 9, 2010 | |
Minecraft Indev | Feb. 6, 2010 | |
0.31 | Feb. 5, 2010 | - Difficulty slider
- Peaceful causes health to regenerate and makes no monsters spawn
- Rana removed
- Black Steve removed
- Beast Boy removed
- Steve (mob) removed
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0.31 | Feb. 4, 2010 | - Animals only spawn in bright areas
- Monsters only in dark areas
- Pathfinding tweaked
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0.31 | Feb. 4, 2010 | - Mobs can avoid cliffs, lava etc.
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0.31 | Feb. 2, 2010 | - Old mobs in MD3 format added
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0.31 | Feb. 1, 2010 | - Flint and Steel available from mobs
- Need pickaxe to mine stone
- Harder materials require better tools
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0.31 | Jan. 31, 2010 | - Tools take damage
- Better tools last longer
- Title screen
- Water texture seen while underwater
- Support for old mob models
- Minor bug fixes
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0.31 | Jan. 30, 2010 | - Emerald now diamond
- Improved crafting - now 36 recipes
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0.31 | Jan. 29, 2010 | |
0.31 | Jan. 28, 2010 | |
0.31 | Jan. 26, 2010 | |
0.31 | Jan. 25, 2010 | - Block particles
- Explosions lose power when going through stronger materials
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0.31 | Jan. 24, 2010 | |
0.31 | Jan. 22, 2010 | - Liquid spawner in level generator
- Fluids can spawn above sea level and on floating islands
- Less flooded caves
- Working Bow and Arrow
- Local saving and loading
- Better explosions
- Can place blocks on resource items
- Resource items will be pushed off
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0.31 | Jan. 13, 2010 | - Finite water, always drains from highest remove location
- Oceans have infinite water
- Water doesn`t move on surface it`s on
- Won`t spread out over unfilled water surfaces, if it has an empty space next to it
- Will evaporate (2/3 probability) or copy (1/3)
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0.31 | Jan. 11, 2010 | - Fullscreen mode accessible via F11
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0.31 | Jan. 11, 2010 | - Lava sets fire to flammable materials
- All items and mobs can catch fire
- Added shovels, pickaxes and axes to gather different materials 400% faster
- Apple added
- Added Flint and Steel, which places fire
- Islands have more sand
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0.31 | Jan. 9, 2010 | - Fire added
- Light reaches farther
- Torches slightly dimmer
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0.31 | Jan. 7, 2010 | - Deep floating maps have layers of islands
- Level theme selection (normal, hell)
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0.31 | Jan. 6, 2010 | - Level type selection (island, floating, flat, original)
- Level shape (square, long, deep)
- Level size (small, normal, huge)
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0.31 | Jan. 5, 2010 | |
0.31 | Dec. 25, 2009 | - Isometric level rendering screenshot added
- Inventory screen
- Functionless non-block items
- Items lying on ground
- Can drop items and blocks
- Can pick up items and blocks
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0.31 | Dec. 23, 2009 | |
0.31 | Dec. 23, 2009 | - Indev released- is creative mode with Rana and dynamic lighting
- Giants no longer spawn
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